Placeholder for Exegesis on Transference Simulation

During Winter quarter, I got in the habit of creating an “exegesis” post for each of my projects. They contained an inside look at the process behind the creation of the project, and my view of the conceptual ideas behind the film/video.

Consider this a placeholder for just such an exceedingly extensive and detailed post about the process of creation of “Transference Simulation“, mostly regarding my post-production workflow choices and process, evolution of the conceptual content, and some explanations for my choices. And including, of course, a web-compressed video file of the final final cut. First, I will actually finish that tunnel of wires, and finish my eval, then I will write this post of gloriousness. You will see.

Here is an MPEG4 AVC encode of Transference Simulation, for your repeated viewing pleasure.

Transference Simulation is my final project for the Mediaworks program at the Evergreen State College. It is an animated music video recursively examining the representation of gender and sexuality in popular media. By accentuating morbidity, and asserting the vapid portrayal of the human body as a sexual object, this project attempts to bring light to the superficiality and delusional distraction of pop-culture media, such as the pop music video. Affected reflexively by this blight, the diegesis is allowed to play out and descend necrotically into the metaphorical consequents of this infection. Specific meaning is intended to be created in a willful dialectic between the viewer and his or her experience of the work.

This project was submitted to the Platform Animation Festival, and I ambivalently awaited word as to my acceptance or rejectance for quite some time. I had a feeling that it was likely to get rejected because of its lack of conceptual cogency, and overall stylistic roughness, and my inclinations were correct.