Last week was Thanksgiving Break week. I was going to not take a break and spend the entire time in my room working. Then I decided that was a bad idea, and went up to see my Mom for a few days. She lives near Friday Harbor on San Juan island. I did not get nothing done while I was there, however. I brought audiovisual documentation equipment consisting of my Canon HV20 HDV camcorder, my Canon 350d digital still camera, my brother’s laptop and Tascam US-122 audio interface, a Rode NT4 stereo microphone that Peter Randlette was kind enough to lend me, and 2 MCA SP1 microphones that my brother also has, for stereophonic recordings of varied stereo width, or to have mono documentation options.
I captured a large amount of moving water textures at dusk on the ferry trip over that will be useful for the 2nd dream. I recorded audio of water lapping at the ocean shore that is a very good approximation of my memory of the 1st dream. I captured photographs of many moist rocks while at said shore that will also be useful to create the environment of the 2nd dream. I also got to direct my mother as a voice actor, while she delivered her lines from the 3rd dream. Most interesting! I also captured some brilliant wind-in-trees ambiance that will be quite useful for sound-design in the 1st dream. Here is a pointless landscape picture.
When I got back, I had a bit of a difficult time getting motivated. I took Thanksgiving off. I started then working through even more tutorials on Nuke and Maya, delving deeper into the ridiculous complexity of these programs. I discovered by happenstance, a new tool which is magically assistive for tasks involving rotoscoping. It is called Motor, and is part of a suite of tools by Imagineer Systems. What is interesting about Motor is that it uses the companies proprietary planar tracking technology to track the motion of objects in footage, and extrapolate the motion of a 2d plane in 3d space from it. This amazingly accurate track can then be applied to the motion of a rotospline. This effectively means that 80% of the roto work is done for you, and all you have to do is provide the fine-tuning keyframes. This is difficult to explain completely. Once I start roto work on all of the pornography for the elements in the 3rd dream, I promise to post a screencast and show what I am using, and how I’m using it to do what I’m doing.
Then I decided that it would be a good idea to stop burying my head in software for awhile, and start work on my project, bringing about a new paradigm of learning software as a necessity to achieve an end-goal of creating something specific! Always a better way to learn, right?
Fortunately, the first scene is not too hard, and I had a plan of how to do it. This plan involved the creation of a wide-angle still image stitched from many tone-mapped HDR exposures. I resorted to this complex plan of image creation because the picture I had remembered from my dream couldn’t really be captured with … my camera, using conventional techniques. I used the PTgui software to do the image stitching, and Photomatix to do the HDR processing and tone-mapping. This is a similar technique to the processes of gigapixel photography, and the specific innovations of these techniques in regard to visual effects, pioneered by Eric Hanson and compatriots, at XRez. I then took the footage into After Effects and did some 3d camera mapping piled on the filters until it looked right. (After Effects is more suited to this type of effects processing than Nuke, although I did play around with Nuke’s 3D system with this footage a bit).
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