
See that cube with the checkerboard texture on it? See that whale looking thing with just a lambert shader on it?
Too bad I spent 4 hours learning how to model in Maya and then modeling that shape which was going to be the walls of the white room in scene 01 shot 3 etc. Too bad Maya has decided that it is impossible for that object to have any type of texturing applied to it, whether or not it is converted between polygon/nurbs/subdiv surface object type, regardless of whether or not it is exported and reimported, regardless of the type of textures or shaders used.
I am seriously reconsidering my choice to use Maya for this project, simply because it is the established standard of 3D modeling and animation software. There are numerous other brilliant alternatives, that make Maya’s interface and usability look like it was designed in 1983, and that don’t crash every 15 minutes because you looked at it funny, and that don’t hide every possible essential function behind 10 layers of context menus that are near impossible to remember until you use the software for 2 years, and that don’t structure the interface in the most unintuitive, difficult to use, inefficient, and unecessarily complex way possible.
Granted, this problem with an object not wanting to be textured is probably something with a “simple” solution, but in that very aspect lies the problem. If something like this problem has a simple solution, it should be readily available and easy for the user to figure out through the design of the interface, or at the worst, by looking in the manual. Maya’s documentation is some of the most unwieldy, rambling, and chaotic software documentations I have seen. While given the program’s complexity, this might seem forgivable, but seriously, it is 2008. My software should do things for me, and have the capability of doing more advanced things in a readily accessible and transparent fashion; it should not have all of the advanced things vomited all over the place in the most confusing and haphazard possible way, with all ease of use features hidden behind large barriers of prior necessary knowledge. I could go on, but I’m not going to, because I have to figure out how to get my model into Cinema4D 10.5. Wait, no I can’t do that because Maya corrupted the most recent iteration of my project file because it crashed catastrophically. Awesome. Time to start over from 4 hours ago.
=edit, 2008-03-07= There is a good discussion of Maya interface refinements and suggestions, at Thomas Mann’s webpage.