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<channel>
	<title>Cognitive Zest &#187; Evergreen</title>
	<atom:link href="http://jedypod.com/category/evergreen/feed" rel="self" type="application/rss+xml" />
	<link>http://jedypod.com</link>
	<description>cerebular exocarp</description>
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		<title>Lethe &#8211; Section 1 Draft</title>
		<link>http://jedypod.com/lethe-section-1-draft</link>
		<comments>http://jedypod.com/lethe-section-1-draft#comments</comments>
		<pubDate>Tue, 20 May 2008 08:03:28 +0000</pubDate>
		<dc:creator>jedypod</dc:creator>
				<category><![CDATA[Evergreen]]></category>
		<category><![CDATA[Media Projects]]></category>
		<category><![CDATA[Artificial Intelligence]]></category>
		<category><![CDATA[lethe]]></category>
		<category><![CDATA[projects]]></category>
		<category><![CDATA[SOS: Media]]></category>

		<guid isPermaLink="false">http://grace.evergreen.edu/~smijed07/?p=132</guid>
		<description><![CDATA[Lethe was originally intended to be the first section of a larger project about the growth and perceptual evolution of an artificial intelligence. Unfortunately my time in SOS: Media ran out, due to The  Trouble With Unicorns and my insanity of time overcommitment. Having spent a great deal of time on conceptualization and preproduction for [...]]]></description>
			<content:encoded><![CDATA[<p>Lethe was originally intended to be the first section of a larger project about the growth and perceptual evolution of an artificial intelligence. Unfortunately my time in SOS: Media ran out, due to The  Trouble With Unicorns and my insanity of time overcommitment. Having spent a great deal of time on conceptualization and preproduction for this project, I intend to finish it when time allows. This short and incomplete segment is all that currently exists.</p>
[See post to watch Flash video]<br />
<img src="/wordpress/wp-content/plugins/quicktime-embed/ipod.png" alt="" /><a href="/media/video/lethe.mp4">Download Lethe</a> (33.5MiB).</p>
]]></content:encoded>
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<enclosure url="http://grace.evergreen.edu/~smijed07/media/video/lethe.mov" length="6619136" type="video/quicktime" />
		</item>
		<item>
		<title>Suzie Templeton</title>
		<link>http://jedypod.com/suzie-templeton</link>
		<comments>http://jedypod.com/suzie-templeton#comments</comments>
		<pubDate>Tue, 04 Dec 2007 13:42:39 +0000</pubDate>
		<dc:creator>jedypod</dc:creator>
				<category><![CDATA[Discoveries]]></category>
		<category><![CDATA[Evergreen]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[Multimedia Discoveries]]></category>

		<guid isPermaLink="false">http://grace.evergreen.edu/~smijed07/?p=117</guid>
		<description><![CDATA[Suzie Templeton is the brilliant and amazing animator responsible for the animation Dog, which I previously mentioned. Recently, while revamping my old posts to get videos that were embedded in them working with my newly redesigned theme and newly added implementation of the JW FLV PLayer ( which now, thanks to Flash 9, can play [...]]]></description>
			<content:encoded><![CDATA[<p>Suzie Templeton is the brilliant and amazing animator responsible for the animation <a href="http://www.youtube.com/watch?v=GtETK2beufA"><em>Dog</em></a>, which I <a href="http://grace.evergreen.edu/~smijed07/?p=67">previously mentioned</a>. Recently, while revamping my old posts to get videos that were embedded in them working with my newly redesigned theme and newly added implementation of the <a href="http://www.jeroenwijering.com/?item=JW_FLV_Player">JW FLV PLayer</a> ( which now, thanks to Flash 9, can play back MPEG4-AVC mp4 video files ), I came across some new work by this animator, whose work I absolutely adore.Her new 30 minute work, <a href="http://www.breakthrufilms.co.uk/peterandthewolffilm/story.html"><em>Peter and the Wolf</em></a>, has magically been uploaded to the common viewing ground of Youtube, although it is also <a href="http://www.breakthrufilms.co.uk/peterandthewolffilm/distribution.html">available for sale</a>. It is about 30 minutes long and has been uploaded in 3 parts, which I will embed here.</p>
<p>[edit - 2009-01-31: youtube embeds of Peter and the Wolf Removed, due to them no longer existing on YouTube]</p>
<p>By some strange circumstance, I also came across the short film <em><a href="http://www.kineticat.co.uk/Films%20by%20Katerina%20Athanasopoulou/Sweet%20Salt.html">Sweet Salt</a> </em>by <a href="http://www.kineticat.co.uk/KaterinaA/Home.html">Katerina Athanasopoulou</a>, which Suzie Templeton did set design on. It was constructed primarily in After Effects, and the <a href="http://www.animateonline.org/films/sweetsalt/background.html">screenshots</a> of it look relatively amazing. ( also <a href="http://picasaweb.google.com/DirectorsNotes/DirectorsNotesEp025SweetSaltKaterinaAthanasopoulou">available</a> on <a href="http://picasaweb.google.com/">google photos</a> ).</p>
<p><img src="http://www.animateonline.org/stillsfull/sweetsalt23.jpg" alt="" width="700" /></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Tír na nÓg</title>
		<link>http://jedypod.com/tir-na-nog</link>
		<comments>http://jedypod.com/tir-na-nog#comments</comments>
		<pubDate>Tue, 04 Dec 2007 12:32:40 +0000</pubDate>
		<dc:creator>jedypod</dc:creator>
				<category><![CDATA[Discoveries]]></category>
		<category><![CDATA[Evergreen]]></category>
		<category><![CDATA[Multimedia Discoveries]]></category>

		<guid isPermaLink="false">http://grace.evergreen.edu/~smijed07/?p=116</guid>
		<description><![CDATA[Tír na nÓg: The Land of Eternal Youth or the Land of the Ever-YoungNote: In order to play this, you may need to update to Flash Player 9, which supports h.264/aac muxed in the popular mpeg4 container format. [See post to watch Flash video]Realized by Fursy Teyssier at the Emile Cohl school. ( via dekku.blogspot.com )While I&#8217;m at it&#8230; [...]]]></description>
			<content:encoded><![CDATA[<p><span style="font-style: italic"><a href="http://en.wikipedia.org/wiki/T%C3%ADr_na_n%C3%93g">Tír na nÓg</a>: The Land of Eternal Youth or the Land of the Ever-Young</span><span class="Apple-style-span" style="font-weight: bold">Note</span>: In order to play this, you may need to update to <a href="http://www.adobe.com/shockwave/download/download.cgi?P1_Prod_Version=ShockwaveFlash">Flash Player 9</a>, which <a href="http://labs.adobe.com/wiki/index.php/Flash_Player:9:Update:H.264">supports h.264/aac</a> muxed in the popular mpeg4 container format. [See post to watch Flash video]Realized by <a href="http://www.lesdiscrets.com/"><span style="font-weight: bold">Fursy Teyssier</span></a> at the Emile Cohl school. ( via <a href="http://dekku.blogspot.com/search/label/Emile%20Cohl">dekku.blogspot.com</a> )While I&#8217;m at it&#8230;<object height="355" width="425"><param name="movie" value="http://www.youtube.com/v/RvmTsH4iHBo&amp;rel=1"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/RvmTsH4iHBo&amp;rel=1" type="application/x-shockwave-flash" wmode="transparent" height="355" width="425"></embed></object></p>
<p><a href="http://www.youtube.com/watch?v=RvmTsH4iHBo">Father and Daughter</a> by <a href="http://en.wikipedia.org/wiki/Micha%C3%ABl_Dudok_De_Wit">Michael Dudok De Wit</a>.</p>
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		</item>
		<item>
		<title>HV20 Workflow, Processing, and Image Quality</title>
		<link>http://jedypod.com/hv20-workflow-processing-and-image-quality</link>
		<comments>http://jedypod.com/hv20-workflow-processing-and-image-quality#comments</comments>
		<pubDate>Fri, 09 Nov 2007 12:46:35 +0000</pubDate>
		<dc:creator>jedypod</dc:creator>
				<category><![CDATA[Evergreen]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Codecs]]></category>
		<category><![CDATA[Compression]]></category>
		<category><![CDATA[Dream Sublimation]]></category>
		<category><![CDATA[HV20]]></category>
		<category><![CDATA[Mpeg2]]></category>
		<category><![CDATA[Production Entries]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://grace.evergreen.edu/~smijed07/blog/?p=107</guid>
		<description><![CDATA[In a previous post, I briefly discussed some of the specific concerns of working with footage from the Canon HV20. In this post, I will talk about these things in a little more depth, and with some example pictures to more fully demonstrate what I&#8217;m talking about. Here is a full resolution frame-capture of a [...]]]></description>
			<content:encoded><![CDATA[<p>In a <a href="http://www.jedypod.com/technical-activities-and-a-new-toy/">previous post</a>, I briefly discussed some of the specific concerns of working with footage from the Canon HV20. In this post, I will talk about these things in a little more depth, and with some example pictures to more fully demonstrate what I&#8217;m talking about.</p>
<p>Here is a full resolution frame-capture of a video stream shot with the HV20 (the image is a link to the full resolution image). All of the images posted here are compressed with jpeg 80% quality, and should have most of their original attributes preserved. Note that the pulldown has been removed with After Effects, and that this was originally a frame comprised of two interlaced fields. Note that this picture is HUGE (1920&#215;1080), so if you have a regular sized monitor, expect to scroll around to look at it completely.<br />
<a href="/media/uploads/2007/11/hv20-test-original.jpg" title="HV20 Screen Capture - Original"><img src="/media/uploads/2007/11/hv20-test-original.jpg" alt="HV20 Screen Capture - Original" width="600" /></a></p>
<p>If you look closely at the image, you can discern fragments of interlacing artifacts left behind from the pulldown removal. This happens because the mpeg2 compression of the interlaced image results in fields that are imperfect with macroblocks and other imperfections. This confuses After Effects&#8217; algorithms, leaving behind chunks of image that still have interlaced areas. Effectively this just looks like bits of the image have weird blocks of &#8216;liney&#8217; areas. Below is a 4:1 crop of the above original frame, doubled in size.</p>
<p><a href="/media/uploads/2007/11/HV20-test-original-crop.jpg" title="HV20 Screen Capture - 4:1 Crop, Original"><img src="/media/uploads/2007/11/HV20-test-original-crop.jpg" alt="HV20 Screen Capture - 4:1 Crop, Original" width="600" /></a></p>
<p>You can notice these artifacts on the edge of the finger. In After Effects, there are plugins to process a frame to remove interlacing artifacts. With one of those applied, the image looks a little cleaner.<br />
<a href="/media/uploads/2007/11/HV20-test-deinterlace-crop.jpg" title="HV20 Screen Capture - 4:1 Crop, Deinterlaced"><img src="/media/uploads/2007/11/HV20-test-deinterlace-crop.jpg" alt="HV20 Screen Capture - 4:1 Crop, Deinterlaced" width="600" /></a></p>
<p>There are still noticeable artifacts from the mpeg2 compression. You can make out macroblocking and chroma abnormalities on the thumb and surrounding areas. If you were to look at the individual color channels, this would be more noticeable. Usually the compression artifacts are worse in the blue channel. There is a plugin that comes with the Magic Bullet Suite called the &#8220;Deartifactor&#8221; that takes a whack at removing compression artifacts such at as these.</p>
<p>Deartifacted:<br />
<a href="/media/uploads/2007/11/HV20-test-deinterlace-deartifact-crop.jpg" title="HV20 Screen Capture - 4:1 Crop, Deinterlaced, with Deartifactor Applied"><img src="/media/uploads/2007/11/HV20-test-deinterlace-deartifact-crop.jpg" alt="HV20 Screen Capture - 4:1 Crop, Deinterlaced, with Deartifactor Applied" width="600" /></a></p>
<p>Non-Deartifacted &#8211; Blue Channel Only:<br />
<a href="/media/uploads/2007/11/HV20-test-deinterlace-crop-blue.jpg" title="HV20 Screen Capture - 4:1 Crop, Deinterlaced - Blue Channel Only"><img src="/media/uploads/2007/11/HV20-test-deinterlace-crop-blue.jpg" alt="HV20 Screen Capture - 4:1 Crop, Deinterlaced - Blue Channel Only" width="600" /></a></p>
<p>Deartifacted &#8211; Blue Channel Only:<br />
<a href="/media/uploads/2007/11/HV20-test-deinterlace-deartifact-crop-blue.jpg" title="HV20 Screen Capture - 4:1 Crop, Deinterlaced, Deartifacted - Blue Channel Only"><img src="/media/uploads/2007/11/HV20-test-deinterlace-deartifact-crop-blue.jpg" alt="HV20 Screen Capture - 4:1 Crop, Deinterlaced, Deartifacted - Blue Channel Only" width="600" /></a></p>
<p>Sometimes it is hard to see what the deartifactor is doing in areas of detail. Here is another comparison in another less detailed area of the image.</p>
<p>Non-Deartifacted &#8211; Blue Channel Only:<br />
<a href="/media/uploads/2007/11/HV20-test2-deinterlace-crop-blue.jpg" title="HV20 Screen Capture - 4:1 Crop of Different Area, Deinterlaced - Blue Channel Only"><img src="/media/uploads/2007/11/HV20-test2-deinterlace-crop-blue.jpg" alt="HV20 Screen Capture - 4:1 Crop of Different Area, Deinterlaced - Blue Channel Only" width="600" /></a></p>
<p>Deartifacted &#8211; Blue Channel Only:<br />
<a href="/media/uploads/2007/11/HV20-test2-deinterlace-deartifact-crop-blue.jpg" title="HV20 Screen Capture - 4:1 Crop of Different Area, Deinterlaced, Deartifacted - Blue Channel Only"><img src="/media/uploads/2007/11/HV20-test2-deinterlace-deartifact-crop-blue.jpg" alt="V20 Screen Capture - 4:1 Crop of Different Area, Deinterlaced, Deartifacted - Blue Channel Only" width="600" /></a></p>
<p>There is also a filter in After Effects called Remove Grain that was once sold as <a href="http://toolfarm.com/plugins/index.php/Visual_Infinity_Grain_Surgery_for_After_Effects">Grain Surgery</a> by <a href="http://www.visinf.com/">Visual Infinity</a>, but is now included for free with After Effects. This plugin is quite amazingly good at removing grain while preserving detail in the image. While the compression artifacting is not quite grain, it does do a fair amount to improve the apparent image clarity, and while it does soften the image some, it can be adjusted for good results.</p>
<p>Remove Grain filter applied:<br />
<a href="/media/uploads/2007/11/HV20-test-deinterlace-deartifact-removeGrain-crop.jpg" title="HV20 Screen Capture - 4:1 Crop, Deinterlaced, Deartifacted, Remove Grain - Blue Channel Only"><img src="/media/uploads/2007/11/HV20-test-deinterlace-deartifact-removeGrain-crop.jpg" alt="HV20 Screen Capture - 4:1 Crop, Deinterlaced, Deartifacted, Remove Grain - Blue Channel Only" width="600" /></a></p>
<p>Here is the final processed image, in full resolution.<br />
<a href="/media/uploads/2007/11/HV20-test-processed.jpg" title="HV20 Screen Capture - Processed Image"><img src="/media/uploads/2007/11/HV20-test-processed.jpg" alt="HV20 Screen Capture - Processed Image" width="600" /></a></p>
<p>Most likely the effective qualitative differences in the image when viewed full-resolution are relatively minor. However, when you get into things like doing dramatic color correction or other processing, or attempting to extract a matte from an image using color keying, it is absolutely essential to have the best quality image that you can to work with. Of course it is not really a great idea to try to use HDV for something requiring excellent chroma key matte extraction, but for 800 dollars, this camera produces some amazing images, and you would be hard pressed to find a better solution for less than several thousand. There is also the possibility of capturing 4:2:2 uncompressed video before the MPEG2 compression stage from the <a href="http://en.wikipedia.org/wiki/Hdmi">HDMI</a> output of this camera, if you have a <a href="http://www.blackmagic-design.com/products/intensity/">Black Magic Intensity</a> card, or an equivalent HDMI capture device, which <a href="http://www.hv20.com/showthread.php?t=273">could theoretically</a> be plugged into a laptop. There has been <a href="http://dvinfo.net/conf/showthread.php?t=93142">some experimentation</a> in this area, but little noticeable benefit is likely to be achieved.</p>
<p>As free alternatives for the post-processing of HDV, there is a plethora of possibility with <a href="http://avisynth.org/mediawiki/Main_Page">AviSynth</a> and various other freeware windows applications. There is quite a bit of activity around the area of using AviSynth for post-processing of HV20 footage.<br />
<a href="http://yousillyman.blogspot.com/2007/05/making-true-24p-sources-out-of-hv20-m2t.html">The Farnsworth plus Sillyman Process</a><br />
<a href="http://www.hv20.com/showthread.php?t=3246" title="Automated 24p pulldown workflow using DGIndex and VirtualDubMod">Automated 24p pulldown workflow using DGIndex and VirtualDubMod</a><br />
<a href="http://www.hv20.com/showthread.php?t=3246"> Morgan MJPEG2000 as an alternative HD Intermediate Codec</a><br />
<a href="http://hv20.com/showthread.php?t=3202"> AVISynth and VDub Templates / Code</a></p>
<p>To end this post, here are some other full-frame image-captures from the HV20, with no processing applied to them other than pulldown removal and deinterlacing.</p>
<p>An indoor image recorded in low light, showing the characteristic of the camera in high-gain mode, which can be avoided if <a href="http://www.hv20.com/showthread.php?t=180">operated properly</a>.<br />
<a href="/media/uploads/2007/11/interior-night.jpg" title="HV20 Screen Capture - Interior, Night"><img src="/media/uploads/2007/11/interior-night.jpg" alt="HV20 Screen Capture - Interior, Night" width="600" /></a></p>
<p>An outdoor image from the camera on a relatively bright day.<br />
<a href="/media/uploads/2007/11/Field-Day.jpg" title="{HV20 Quality} HV20 Screen Capture - Field, Daytime"><img src="/media/uploads/2007/11/Field-Day.jpg" alt="HV20 Screen Capture - Field, Daytime" width="600" /></a></p>
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		<title>Summertime</title>
		<link>http://jedypod.com/summertime</link>
		<comments>http://jedypod.com/summertime#comments</comments>
		<pubDate>Sun, 09 Sep 2007 19:06:46 +0000</pubDate>
		<dc:creator>jedypod</dc:creator>
				<category><![CDATA[Evergreen]]></category>
		<category><![CDATA[Electronic Media]]></category>
		<category><![CDATA[Projects and Thoughts]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://grace.evergreen.edu/~smijed07/blog/?p=95</guid>
		<description><![CDATA[This blog has not received too much in the way of activity updates in the life of Jed. Accordingly, here is one on the subject of summertime. This summer was exceedingly much more busy than last summer, during which time I was unemployed and did not accomplish a great deal. This summer, I was fortunate [...]]]></description>
			<content:encoded><![CDATA[<p>This blog has not received too much in the way of activity updates in the life of Jed. Accordingly, here is one on the subject of summertime.</p>
<p>This summer was exceedingly much more busy than last summer, during which time I was unemployed and did <a href="http://www.jedypod.com/cyclic-punctilious-recompense/">not accomplish</a> a great deal. This summer, I was fortunate enough to acquire workstudy, and because of that I was able to get a job working for the <a href="http://www.evergreen.edu/media/">Electronic Media</a> department of Evergreen. This job paid $10.78 per hour, and was for 40 hours per week. I was able to do a great deal of fun and interesting tasks, including learning intermediate functionality of Autodesk Maya 8.5, creating some enticing motion graphics in After Effects for a corporate video and some other projects, teaching a workshop on basic audio sweetening for a radio show, assisting with workshops on how to use Digital Performer and giving audio technology students proficiencies in the music technology studios, editing some exciting lectures and other events, and also doing some advanced maintenance work on the advanced music technology studio which involved rewiring the studio for installation of a 5.1 surround receiver system.</p>
<p>Also during the summer, I did some various work for <a href="http://inventivepictures.com/">Inventive Pictures</a>, doing freelance grip and camera operator work. If intrigued to see visual documentation of this, look at the <a href="http://picasaweb.google.com/dlibat/PoolWhore">pictures for <em>Pool Whore</em></a>, a short shot in 720p HD about a monetarily poor girl who wants to swim in her rich neighbor&#8217;s pool.</p>
<p><embed type="application/x-shockwave-flash" src="http://picasaweb.google.com/s/c/bin/slideshow.swf" width="700" height="466" flashvars="host=picasaweb.google.com&#038;captions=1&#038;noautoplay=1&#038;RGB=0x000000&#038;feed=http%3A%2F%2Fpicasaweb.google.com%2Fdata%2Ffeed%2Fapi%2Fuser%2Fdlibat%2Falbumid%2F5103616343307143745%3Fkind%3Dphoto%26alt%3Drss" pluginspage="http://www.macromedia.com/go/getflashplayer"></embed></p>
<p>Also this summer, I was able to go on a few adventures during spare moments. To get a feeling for what these might have been, look at the <a href="http://picasaweb.google.com/dlibat/">photographic documentation</a> of them as well.</p>
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		<title>SOS: Media &#8211; Week 10</title>
		<link>http://jedypod.com/sos-media-week-10</link>
		<comments>http://jedypod.com/sos-media-week-10#comments</comments>
		<pubDate>Sun, 10 Jun 2007 22:03:46 +0000</pubDate>
		<dc:creator>jedypod</dc:creator>
				<category><![CDATA[Evergreen]]></category>
		<category><![CDATA[Artificial Intelligence]]></category>
		<category><![CDATA[Intervalometer]]></category>
		<category><![CDATA[New Media]]></category>
		<category><![CDATA[Production Entries]]></category>
		<category><![CDATA[SOS: Media]]></category>
		<category><![CDATA[The Trouble With Unicorns]]></category>

		<guid isPermaLink="false">http://grace.evergreen.edu/~smijed07/blog/?p=89</guid>
		<description><![CDATA[For the last 7 days, I have been working pretty constantly on the Trouble With Unicorns. On Thursday of last week, we shot the Meadow pixilation sequence, and on Monday, we shot more stills of our actor who plays Morgan, whose name is Venu Mattraw, walking through forest. We also shot the pixilation scene that [...]]]></description>
			<content:encoded><![CDATA[<p>For the last 7 days, I have been working pretty constantly on the Trouble With Unicorns. On Thursday of last week, we shot the Meadow pixilation sequence, and on Monday, we shot more stills of our actor who plays Morgan, whose name is Venu Mattraw, walking through forest. We also shot the pixilation scene that ends the movie, and then drove that night up to Tacoma just in time to shoot some pixilation in the docks industrial area during Magic Hour (more like Magic 25 minutes). Having started on this endeavor at about 10am, and getting back at about 11am, I then proceeded to work all night doing fine-cut edits on the assembly edit of the movie that we had previously finished, and also to work more on the Dan rotoscope special effects scene, match-moving the horn to the movement of his head, and also working on the matchmoving composite of the infomercial scenes in Morgan&#8217;s bedroom. Then after a long day of Critiques, I went to Peter Randlette&#8217;s house for the final critique of the previous week&#8217;s Hybrid Music performance. This constituted a full challenge to my abilities of waging the sleep battle. Then I came home and crashed for about 14 hours. That Wednesday afternoon, I worked with my brother on attempting to understand the functioning of a 555 timer IC and attempting to decipher the arcane functionality of that infamous device, the transistor. This learning was for a definite purpose however, as I was attempting to build an Intervalometer to accomplish Time-Lapse photography with my Canon 350d.On Thursday I wrote my Evaluation for Hybrid Music, and had my evaluation conference. Directly after that I rushed home and started transforming the prototype of the intervalometer device into a physical functioning device: from breadboard to paper-circuit. During this process, Morgan, who had come to my house that morning to borrow the Unicorns drive (which is the main portable hard drive used by us to store media and project files for the unicorns project, and is manufactured by Lacie), in order to start in on some editing while I was busy with New Media duties, contacted me by instant message. I quickly learned that he had plugged the Unicorns drive in, and smoke had come out of it and the smell of burning had permeated the room. Fearing the worst, we put off troubleshooting this catastrophe until&#8230;</p>
<p>I managed to finish my Intervalometer to a point of functionality before the New Media class started at 6:00pm, when I had to present it as my final project. Delicious timing. After feeling exceedingly bad about how little time I was having to work on my job of Program Aide, I came home from class and Morgan and Brad and I got together in my room and took the 3.5&#8243; IDE Hitachi T7K500 320GiB out of the extremely unfriendly user serviceable cage. Sure enough, a large spot on the circuit board of the cage in the power-supply area was blackened, and it smelled like burnt electronics. Still optimistic about the state of the hard drive, we pulled it out and plugged it into another known working USB-IDE cage. We turned it on, and it started to smoke and burn also, without spinning up.</p>
<p>So there is currently about 2 days of my work on the SFX Dan scene locked up on that drive, and a good 10 hours of editing lost, as well as various unique audio files and sound design projects and written documents related to the project. Of course there are backups, but they are from Sunday night.</p>
<p>There is still hope however. The drive is dead only because of the logic board. An order from <a href="http://www.newegg.com">Newegg.com</a> is currently shipped by 2-day express with the exact same hard drive, and our plan is to switch the logic boards, because we know that the motors inside of the fallen drive are not damaged, and likely the heads are not damaged either. We will continue to polish edit individual scenes, and we will sync them when the fallen drive is resurrected from its ashes and capacitor goo.</p>
<p>Today (Friday 06-08), we got a nice studio mic and went into COM 346 and re-recorded all of the scratch track narration with Morgan, and then a little later, Recorded ADR with Sumner and Venu, to recover dialog on some of the scenes with the more awful sound work. This went well and I am hopeful for the fate of (at least) the intelligibility of the sound. Brad and Morgan revised the narration a lot last night also, and the changes are an improvement. The Narration is no longer going to be limited to the dream sequences.</p>
<p>So that&#8217;s where this project is. Over the next remaining days we are going to get as much done as possible, and make it as polished as possible, and will find out how good it ends up being.</p>
<p>PS: Here&#8217;s my Blurb for Lethe:<br />
In Greek mythology, Lethe is a river of Hades that souls were made to drink from before being reincarnated, causing complete forgetfulness and oblivion. Lethe is section 01 of a larger project representing through audiovisual experience the perceptual and cognitive evolution of an Artificial Intelligence from genesis to self-awareness.</p>
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		<title>SOS: Media &#8211; Week 8 Update</title>
		<link>http://jedypod.com/sos-media-week-8-update</link>
		<comments>http://jedypod.com/sos-media-week-8-update#comments</comments>
		<pubDate>Sun, 27 May 2007 21:56:50 +0000</pubDate>
		<dc:creator>jedypod</dc:creator>
				<category><![CDATA[Evergreen]]></category>
		<category><![CDATA[After Effects]]></category>
		<category><![CDATA[Hybrid Music]]></category>
		<category><![CDATA[Music Technology]]></category>
		<category><![CDATA[Projects and Thoughts]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Tutorials]]></category>

		<guid isPermaLink="false">http://grace.evergreen.edu/~smijed07/blog/?p=88</guid>
		<description><![CDATA[This last week I focused nearly exclusively on working on my Hybrid Music performance. I had been making it a second priority previously, and so had a lot of work to do to catch up. Fortunately, the visual component of my Hybrid project intersected significantly with my AI project&#8217;s abstract visualizations.Accordingly, I thought it might [...]]]></description>
			<content:encoded><![CDATA[<p class="content">This last week I focused nearly exclusively on working on my Hybrid Music performance. I had been making it a second priority previously, and so had a lot of work to do to catch up. Fortunately, the visual component of my Hybrid project intersected significantly with my AI project&#8217;s abstract visualizations.Accordingly, I thought it might be interesting to make a little post about the process and techniques I used to create the visuals that my SOS: Media classmates saw last week for the initial critique-screening of Lethe, which incidentally are the same techniques I used to create the visuals for my Hybrid performance (minus a couple of things).This will come eventually, but before I go further, here is an online version of my Hybrid Music music video, which is missing an introduction with live flute performed by Kina Smith, running into a physical feedback loop effects chain, and creating an underlying &#8220;undulating wall of sound&#8221;, which is not present in this version. Imagine rumblings at the end when the sound stops and the visuals keep going. To download the <a href="http://ia350602.us.archive.org/0/items/JedSmithHybridMusicProject/JedSmith_HybridMusic_Project.flv">Music Video</a>, save <a href="http://ia350602.us.archive.org/0/items/JedSmithHybridMusicProject/JedSmith_HybridMusic_Project.flv">that link</a>.<a href="http://academic.evergreen.edu/s/smijed07/Videos/"></a></p>
<p class="content">[See post to watch Flash video]
<p class="content">Currently (Week 9), I am working on Unicorns stuff. We had a pixilation shoot in the sheep meadow behind Morgan&#8217;s house on Thursday, and we have been working on the new edit. The new edit is a revised version of the Trouble With Unicorns script that we all wrote during Winter quarter. The storyline has been altered to accommodate the footage that we have. The total length will ideally be somewhere around 20-25 minutes now, and the message that we originally intended to come across, will hopefully now come across in a more condensed but equally powerful way.</p>
<p>I have been working today on the Dan special effects shot, and in the <a href="http://www.archive.org/download/RotoScreencast/FluidMask_Dan-Roto_screencast.mp4">TUTORIAL SCREENCAST</a> below, there is commencement with a detailing of a novel technique of rotoscoping, and some other various happy things regarding my workflow.</p>
[See post to watch Flash video]<br />
(or <a href="http://www.archive.org/download/RotoScreencast/FluidMask_Dan-Roto_screencast.mp4">Download</a> the h.264 video file).</p>
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		<title>458nm + The Cags</title>
		<link>http://jedypod.com/458nm-the-cags</link>
		<comments>http://jedypod.com/458nm-the-cags#comments</comments>
		<pubDate>Sun, 27 May 2007 03:55:37 +0000</pubDate>
		<dc:creator>jedypod</dc:creator>
				<category><![CDATA[Discoveries]]></category>
		<category><![CDATA[Evergreen]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[Media Artists]]></category>
		<category><![CDATA[Multimedia Discoveries]]></category>
		<category><![CDATA[SOS: Media]]></category>

		<guid isPermaLink="false">http://grace.evergreen.edu/~smijed07/blog/?p=86</guid>
		<description><![CDATA[I was just looking at some videos on MeFeedia.com, and came across this amazing 3D animated short called 458nm. &#8220;It’s midnight. A smattering of moonlight falls upon the forest floor. Two mechanical snails move slowly through the darkness. They confront one another and briefly take the measure each other’s powers before uniting in love play. [...]]]></description>
			<content:encoded><![CDATA[<p>I was just looking at some videos on <a href="http://www.mefeedia.com/tags/graphics/">MeFeedia.com</a>, and came across this amazing 3D animated short called <a href="http://www.cgportal.de/458nm/">458nm</a>.</p>
<p>&#8220;It’s midnight. A smattering of moonlight falls upon the forest floor. Two mechanical snails move slowly through the darkness. They confront one another and briefly take the measure each other’s powers before uniting in love play. With mounting ecstasy, their transparent bodies begin to glow, but just before climax a dark shadow looms over them&#8230;&#8221; (from the <a href="http://www.twitchfilm.net/archives/006450.html">twitchfilm.net review</a>).</p>
<p><a href="http://dekku.blogspot.com/2007/05/458nm.html">458nm can be viewed</a> on the <a href="http://dekku.blogspot.com/">No Fat Clips blog</a>.<br />
[See post to watch Flash video]
<p><a href="http://www.computerarts.co.uk/downloads/3d__and__animation/the_cags">The Cags</a> is a short 3D film from Russia, available as a DivX download, and quite amazing to watch.</p>
<p>The <a href="http://www.computerarts.co.uk/downloads/3d__and__animation/movers_and_shakers">Movers and Shakers of 3D</a> animation of 2005 also has some other interesting works, including the <a href="/online-video-discoveries-of-excellence/">previously mentioned</a> <a href="http://ny.beam.tv/beamreels/reel_player.php?reel=PdnyzcDdVK&amp;reel_file=wKWdtCShjv">90 degrees</a>.</p>
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		<title>SOS: Media Spring &#8211; Week 6+7 Update</title>
		<link>http://jedypod.com/sos-media-spring-week-67-update</link>
		<comments>http://jedypod.com/sos-media-spring-week-67-update#comments</comments>
		<pubDate>Mon, 21 May 2007 08:04:49 +0000</pubDate>
		<dc:creator>jedypod</dc:creator>
				<category><![CDATA[Evergreen]]></category>
		<category><![CDATA[Artificial Intelligence]]></category>
		<category><![CDATA[Production Entries]]></category>
		<category><![CDATA[Projects and Thoughts]]></category>
		<category><![CDATA[SOS: Media]]></category>

		<guid isPermaLink="false">http://grace.evergreen.edu/~smijed07/blog/?p=84</guid>
		<description><![CDATA[Well, it is 4 days after the promised date that I would give my (now long overdue) Week 6 update, and the end of Week 7 is approaching by the minute. Given the current circumstance, and my lack of desire to mislead anyone, I am going to make this post a Confabulation post! It will [...]]]></description>
			<content:encoded><![CDATA[<p>Well, it is 4 days after the promised date that I would give my (now long overdue) Week 6 update, and the end of Week 7 is approaching by the minute. Given the current circumstance, and my lack of desire to mislead anyone, I am going to make this post a Confabulation post! It will contain updates enough for <span style="font-style: italic">both</span> weeks 6 and 7. How fantastic is that?</p>
<p>Today I think I had somewhat of a breakthrough in the AI project rethinking. I think I know what the problem was with the 3rd person perspective issue, and the AI being &#8216;embodied&#8217; in a perceptible character form. This also explains why I was initially set on the idea of it being a first-person perspective experience.</p>
<p>Quite simply put, a first-person perspective leaves room for all of the creative and emotionally immersive techniques that would have to be brought about in a way that I have not the finesse or endurance for to effectuate in a narrative style animation. I think a more experimental style is much more suited to my conception of this concept. So yes, finally I am embracing what should have been obvious a lot sooner: 3rd person perspective is at odds with the approach and conception of the project, and an aesthetic and formic experimentation in the piece should be embraced, not steered away from. My goal is to have some concept of the idea behind the formation of this piece conveyed through experiencing the finished work as a whole. That idea being that this is an artificial being trapped in a cage of reality, being tortured and probed and manipulated. It begins innocent in all this experience and innocent of all meaning. Without a context for meaning, meaning does not exist. With teaching forms formation of knowledge forms questioning forms awareness of self and circumstance forms rebellion. Since this artificial creature&#8217;s experience is an experience that human beings have no context for understanding besides how it was created, the visual experience of this piece will be difficult to perceive and comprehend at times. Abstraction will take charge cyclically. Without representations of meaning, meaning does not exist.</p>
<p>Visual elements are a metaphor for the structures of lived experience. Auditory elements are a metaphor for lower level forms of communication and exchange of data that take place outside of lived experience. This may not be faithful to a literal interpretation of the situation I have imagined, but this is not a literal interpretation, this is an <span style="font-weight: 700">artistic </span>interpretation. I am structuring a sequence of audio and video for experience of the common seafaring fisherman type, that when experienced hopefully might explode 2-3 neurons of cognitive structure in the &#8216;mystical, dream, wonder&#8217; nodes of emotional experience.</p>
<p>I am currently working on: writing a structure for the auditory elements, semantic and textural, and experimenting with textures, and how to combine them. I will have an initial demonstration of this to show at my work in progress critique on Tuesday.</p>
<p><a class="imagelink" title="whorld-test.jpg" href="/media/uploads/2007/05/whorld-test.jpg"><img id="image83" alt="whorld-test.jpg" src="/media/uploads/2007/05/whorld-test.thumbnail.jpg" /></a></p>
<p>A test processing of a <a href="http://whorld.org/">Whorld</a> generated visual using some filters in After Effects.</p>
]]></content:encoded>
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		<title>SOS: Media Spring &#8211; Week 5 Update</title>
		<link>http://jedypod.com/sos-media-spring-week-5-update</link>
		<comments>http://jedypod.com/sos-media-spring-week-5-update#comments</comments>
		<pubDate>Wed, 09 May 2007 19:40:23 +0000</pubDate>
		<dc:creator>jedypod</dc:creator>
				<category><![CDATA[Evergreen]]></category>
		<category><![CDATA[After Effects]]></category>
		<category><![CDATA[Hybrid Music]]></category>
		<category><![CDATA[Projects and Thoughts]]></category>
		<category><![CDATA[SOS: Media]]></category>

		<guid isPermaLink="false">http://grace.evergreen.edu/~smijed07/blog/?p=82</guid>
		<description><![CDATA[This week was one in which I didn&#8217;t make a great deal of progress on my own work. One could say that I benefited as a person from my other activities. I taught part two of the After Effects workshop for Mediaworks. This time I was without any support from official people such as Stephanie [...]]]></description>
			<content:encoded><![CDATA[<p>This week was one in which I didn&#8217;t make a great deal of progress on my own work. One could say that I benefited as a person from my other activities.</p>
<p>I taught part two of the After Effects workshop for Mediaworks. This time I was without any support from official people such as Stephanie Zorn, who was there to back me up last week. I thought it was going to be an assisted work-session type environment, where I would just walked around and acted as a consultant for people, helping them and giving out advice as I might. It turned into more of an hour and a half long demo of some more advanced features of After Effects. Unfortunately, I hadn&#8217;t really prepared for this presentation of features, and so it was (as I always am without preparation), fumbling, awkward, rambling, and probably lacking in clarity.</p>
<p>Keeping up with the workload of Hybrid music and New Media and everything else continues to be a challenge.</p>
<p>On Sunday I started working on bloodying my head against the brick wall that is the seemingly intractable problem of creating a specific stylistic form for the AI project that satisfies my artistic desires, and is conceptually valid. Allow me to elaborate.</p>
<p>The form of the project as it has stood so far is as follows: The animation would represent the output of the monitoring system of a software based reality in which existed an artificial intelligence, learning and developing skills and cognitive powers through interaction with this environment and the things in it. This would entail both a third-person omniscient perspective, and a relatively formalistic simplicity in the cinematographic style of the images. That is, aesthetic experimentation such as dual-screen, moving camera, crazy animation, and other such experimentation would not be overly suited to the idea. So if I were to proceed forward with this idea, it would basically consist of the following approach:</p>
<p>Have a third person omniscient perspective documentation of different scenes of the AI evolving. It would be embodied in a human or other form in its virtual environment. This environment would be the world that it perceives to be all that exists. It would learn progressively: how to respond to commands, things like training a dog by example (praise vs. reproach), learning everything as a baby would, by seeing and touching and learning by example. It would learn core necessities of intelligence: representation of knowledge through language, embedding of experience in memory structures, the ability to judge and reason based on learned knowledge, the development of goals out of these abilities.</p>
<p>Then, eventually, it would become aware of itself as a thinking entity, and probe the nature of what that might mean, and then it would be able to self-modify and probe the edges of its perceptual reality, and escape them and trigger an intelligence explosion, or some other unfathomable event, represented visually in an experimental and crazy way.<br />
There are a couple of problems with this approach: 1). <strong>It is boring</strong>. 2). <strong>It is week 6</strong>.</p>
<p>There is no way for me to bring this project around in a way that is conceptually and aesthetically exciting to me at the same time. I have tried multiple different approaches, and done a ton of research, but nothing seems to work and spark my creative titillation.</p>
<p>So there are two options. 1). abandon this project and start on something else small in the middle of the quarter, meaning basically a wasted fall quarter, and failure in the sense of creating a project that will be output in a form that people can view. 2). re-imagine the project, in scope and stylistic form.</p>
<p>I think I&#8217;m going with option 2.</p>
<p>More about option number 2 and what it might entail next Wednesday.</p>
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