SOS: Media Spring – Week 6+7 Update

Well, it is 4 days after the promised date that I would give my (now long overdue) Week 6 update, and the end of Week 7 is approaching by the minute. Given the current circumstance, and my lack of desire to mislead anyone, I am going to make this post a Confabulation post! It will contain updates enough for both weeks 6 and 7. How fantastic is that?

Today I think I had somewhat of a breakthrough in the AI project rethinking. I think I know what the problem was with the 3rd person perspective issue, and the AI being ‘embodied’ in a perceptible character form. This also explains why I was initially set on the idea of it being a first-person perspective experience.

Quite simply put, a first-person perspective leaves room for all of the creative and emotionally immersive techniques that would have to be brought about in a way that I have not the finesse or endurance for to effectuate in a narrative style animation. I think a more experimental style is much more suited to my conception of this concept. So yes, finally I am embracing what should have been obvious a lot sooner: 3rd person perspective is at odds with the approach and conception of the project, and an aesthetic and formic experimentation in the piece should be embraced, not steered away from. My goal is to have some concept of the idea behind the formation of this piece conveyed through experiencing the finished work as a whole. That idea being that this is an artificial being trapped in a cage of reality, being tortured and probed and manipulated. It begins innocent in all this experience and innocent of all meaning. Without a context for meaning, meaning does not exist. With teaching forms formation of knowledge forms questioning forms awareness of self and circumstance forms rebellion. Since this artificial creature’s experience is an experience that human beings have no context for understanding besides how it was created, the visual experience of this piece will be difficult to perceive and comprehend at times. Abstraction will take charge cyclically. Without representations of meaning, meaning does not exist.

Visual elements are a metaphor for the structures of lived experience. Auditory elements are a metaphor for lower level forms of communication and exchange of data that take place outside of lived experience. This may not be faithful to a literal interpretation of the situation I have imagined, but this is not a literal interpretation, this is an artistic interpretation. I am structuring a sequence of audio and video for experience of the common seafaring fisherman type, that when experienced hopefully might explode 2-3 neurons of cognitive structure in the ‘mystical, dream, wonder’ nodes of emotional experience.

I am currently working on: writing a structure for the auditory elements, semantic and textural, and experimenting with textures, and how to combine them. I will have an initial demonstration of this to show at my work in progress critique on Tuesday.

whorld-test.jpg

A test processing of a Whorld generated visual using some filters in After Effects.

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