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	<title>Cognitive Zest &#187; New Media</title>
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	<link>http://jedypod.com</link>
	<description>cerebular exocarp</description>
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		<title>Destroy</title>
		<link>http://jedypod.com/destroy</link>
		<comments>http://jedypod.com/destroy#comments</comments>
		<pubDate>Sat, 08 Mar 2008 09:18:13 +0000</pubDate>
		<dc:creator>jedypod</dc:creator>
				<category><![CDATA[Media Projects]]></category>
		<category><![CDATA[D.E.S.T.R.O.Y.]]></category>
		<category><![CDATA[Experimental Film]]></category>
		<category><![CDATA[Flicker]]></category>
		<category><![CDATA[New Media]]></category>
		<category><![CDATA[Paul Sharits]]></category>
		<category><![CDATA[projects]]></category>
		<category><![CDATA[Structuralist]]></category>

		<guid isPermaLink="false">http://grace.evergreen.edu/~smijed07/?p=129</guid>
		<description><![CDATA[An old structuralist work mutilated by the digital age. Download MP4]]></description>
			<content:encoded><![CDATA[<p>An <a href="http://www.paulsharits.com/about_paul.htm">old structuralist</a> <a href="http://www.ubu.com/film/sharits.html">work</a> mutilated by the digital age.</p>
<p><br /><img src="http://jedypod.com//media/video/poster/TOUCHINGDESTROY.png" width="720" height="435" alt="media" /><br />
<br />
<a href="http://jedypod.com//media/video/TOUCHINGDESTROY.mp4">Download MP4</a></p>
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<enclosure url="http://jedypod.com//media/video/TOUCHINGDESTROY.mp4" length="15880743" type="video/mp4" />
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		<item>
		<title>SOS: Media &#8211; Week 10</title>
		<link>http://jedypod.com/sos-media-week-10</link>
		<comments>http://jedypod.com/sos-media-week-10#comments</comments>
		<pubDate>Sun, 10 Jun 2007 22:03:46 +0000</pubDate>
		<dc:creator>jedypod</dc:creator>
				<category><![CDATA[Evergreen]]></category>
		<category><![CDATA[Artificial Intelligence]]></category>
		<category><![CDATA[Intervalometer]]></category>
		<category><![CDATA[New Media]]></category>
		<category><![CDATA[Production Entries]]></category>
		<category><![CDATA[SOS: Media]]></category>
		<category><![CDATA[The Trouble With Unicorns]]></category>

		<guid isPermaLink="false">http://grace.evergreen.edu/~smijed07/blog/?p=89</guid>
		<description><![CDATA[For the last 7 days, I have been working pretty constantly on the Trouble With Unicorns. On Thursday of last week, we shot the Meadow pixilation sequence, and on Monday, we shot more stills of our actor who plays Morgan, whose name is Venu Mattraw, walking through forest. We also shot the pixilation scene that [...]]]></description>
			<content:encoded><![CDATA[<p>For the last 7 days, I have been working pretty constantly on the Trouble With Unicorns. On Thursday of last week, we shot the Meadow pixilation sequence, and on Monday, we shot more stills of our actor who plays Morgan, whose name is Venu Mattraw, walking through forest. We also shot the pixilation scene that ends the movie, and then drove that night up to Tacoma just in time to shoot some pixilation in the docks industrial area during Magic Hour (more like Magic 25 minutes). Having started on this endeavor at about 10am, and getting back at about 11am, I then proceeded to work all night doing fine-cut edits on the assembly edit of the movie that we had previously finished, and also to work more on the Dan rotoscope special effects scene, match-moving the horn to the movement of his head, and also working on the matchmoving composite of the infomercial scenes in Morgan&#8217;s bedroom. Then after a long day of Critiques, I went to Peter Randlette&#8217;s house for the final critique of the previous week&#8217;s Hybrid Music performance. This constituted a full challenge to my abilities of waging the sleep battle. Then I came home and crashed for about 14 hours. That Wednesday afternoon, I worked with my brother on attempting to understand the functioning of a 555 timer IC and attempting to decipher the arcane functionality of that infamous device, the transistor. This learning was for a definite purpose however, as I was attempting to build an Intervalometer to accomplish Time-Lapse photography with my Canon 350d.On Thursday I wrote my Evaluation for Hybrid Music, and had my evaluation conference. Directly after that I rushed home and started transforming the prototype of the intervalometer device into a physical functioning device: from breadboard to paper-circuit. During this process, Morgan, who had come to my house that morning to borrow the Unicorns drive (which is the main portable hard drive used by us to store media and project files for the unicorns project, and is manufactured by Lacie), in order to start in on some editing while I was busy with New Media duties, contacted me by instant message. I quickly learned that he had plugged the Unicorns drive in, and smoke had come out of it and the smell of burning had permeated the room. Fearing the worst, we put off troubleshooting this catastrophe until&#8230;</p>
<p>I managed to finish my Intervalometer to a point of functionality before the New Media class started at 6:00pm, when I had to present it as my final project. Delicious timing. After feeling exceedingly bad about how little time I was having to work on my job of Program Aide, I came home from class and Morgan and Brad and I got together in my room and took the 3.5&#8243; IDE Hitachi T7K500 320GiB out of the extremely unfriendly user serviceable cage. Sure enough, a large spot on the circuit board of the cage in the power-supply area was blackened, and it smelled like burnt electronics. Still optimistic about the state of the hard drive, we pulled it out and plugged it into another known working USB-IDE cage. We turned it on, and it started to smoke and burn also, without spinning up.</p>
<p>So there is currently about 2 days of my work on the SFX Dan scene locked up on that drive, and a good 10 hours of editing lost, as well as various unique audio files and sound design projects and written documents related to the project. Of course there are backups, but they are from Sunday night.</p>
<p>There is still hope however. The drive is dead only because of the logic board. An order from <a href="http://www.newegg.com">Newegg.com</a> is currently shipped by 2-day express with the exact same hard drive, and our plan is to switch the logic boards, because we know that the motors inside of the fallen drive are not damaged, and likely the heads are not damaged either. We will continue to polish edit individual scenes, and we will sync them when the fallen drive is resurrected from its ashes and capacitor goo.</p>
<p>Today (Friday 06-08), we got a nice studio mic and went into COM 346 and re-recorded all of the scratch track narration with Morgan, and then a little later, Recorded ADR with Sumner and Venu, to recover dialog on some of the scenes with the more awful sound work. This went well and I am hopeful for the fate of (at least) the intelligibility of the sound. Brad and Morgan revised the narration a lot last night also, and the changes are an improvement. The Narration is no longer going to be limited to the dream sequences.</p>
<p>So that&#8217;s where this project is. Over the next remaining days we are going to get as much done as possible, and make it as polished as possible, and will find out how good it ends up being.</p>
<p>PS: Here&#8217;s my Blurb for Lethe:<br />
In Greek mythology, Lethe is a river of Hades that souls were made to drink from before being reincarnated, causing complete forgetfulness and oblivion. Lethe is section 01 of a larger project representing through audiovisual experience the perceptual and cognitive evolution of an Artificial Intelligence from genesis to self-awareness.</p>
]]></content:encoded>
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		<item>
		<title>Red Camera &#8211; Peter Jackson Short</title>
		<link>http://jedypod.com/red-camera-peter-jackson-short</link>
		<comments>http://jedypod.com/red-camera-peter-jackson-short#comments</comments>
		<pubDate>Wed, 02 May 2007 08:19:51 +0000</pubDate>
		<dc:creator>jedypod</dc:creator>
				<category><![CDATA[Discoveries]]></category>
		<category><![CDATA[New Media]]></category>
		<category><![CDATA[Peter Jackson]]></category>
		<category><![CDATA[Red Camera]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://grace.evergreen.edu/~smijed07/blog/?p=75</guid>
		<description><![CDATA[The Red Camera is becoming less and less of a pipe-dream and more and more of a reality. Recently, Peter Jackson borrowed two prototype cameras and shot a short &#8216;video&#8217; with them, &#8220;Crossing the Line&#8221;. There is a small trailer released for that on the reduser.net forums. This was discovered through the excellent site, fxguide.com. [...]]]></description>
			<content:encoded><![CDATA[<p>The Red Camera is becoming less and less of a pipe-dream and more and more of a reality. Recently, Peter Jackson borrowed two prototype cameras and shot a short &#8216;video&#8217; with them, &#8220;Crossing the Line&#8221;. There is a <a href="http://www.reduser.net/forum/showthread.php?t=1883">small trailer</a> released for that on the reduser.net forums. This was discovered through the excellent site, <a href="http://www.fxguide.com/article420.html">fxguide.com</a>.</p>
<p>What impacts will technological advancements like this have on filmmaking? An increase in the visual quality of lower budget films? An increase in the conceptual quality of lower budget films? A decrease in the cost of higher budget films?</p>
<p>My guess is that as technology improves the resolution and perceptual quality of digital representations of moving images, we will become just as accustomed to it as we have grown accustomed to the amazing (as seen from a perspective of someone in the 1970s) quality of DV. Cost will drop, and quality will increase, and creating quality films will be just as much of a challenge as before. Fancy technology doesn&#8217;t make you a better filmmaker, even though it&#8217;s tempting to think so sometimes. Of course, that doesn&#8217;t make emerging technology any less exciting.</p>
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		<title>Human-Computer Symbiosis and the Technology of Today</title>
		<link>http://jedypod.com/human-computer-symbiosis-and-the-technology-of-today</link>
		<comments>http://jedypod.com/human-computer-symbiosis-and-the-technology-of-today#comments</comments>
		<pubDate>Tue, 10 Apr 2007 09:22:58 +0000</pubDate>
		<dc:creator>jedypod</dc:creator>
				<category><![CDATA[Evergreen]]></category>
		<category><![CDATA[Interface Technology]]></category>
		<category><![CDATA[New Media]]></category>
		<category><![CDATA[Projects and Thoughts]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://grace.evergreen.edu/~smijed07/blog/?p=70</guid>
		<description><![CDATA[J.C.R. Licklider&#8217;s March 1960 paper &#8220;Man-Computer Symbiosis&#8221; presents a cogent, logical, and perceptive discussion of conceptual and technical matters surrounding the term present in his title. His pontifications regarding the nature of man-computer symbiosis, how it differs from conventionally existent human-machine relationship dynamics, and possible effects on human functioning, are exemplary timeless, and remain of [...]]]></description>
			<content:encoded><![CDATA[<p>J.C.R. Licklider&#8217;s March 1960 paper &#8220;<a href="http://groups.csail.mit.edu/medg/people/psz/Licklider.html">Man-Computer Symbiosis</a>&#8221; presents a cogent, logical, and perceptive discussion of conceptual and technical matters surrounding the term present in his title. His pontifications regarding the nature of man-computer symbiosis, how it differs from conventionally existent human-machine relationship dynamics, and possible effects on human functioning, are exemplary timeless, and remain of great interest and merit, even 47 years later. The second portion of his paper, which is concerned largely with then-current technological barriers to the achievement of such a symbiosis, shows its age, but is not without value.</p>
<p><span id="more-74"></span></p>
<p>Licklider&#8217;s concept of man-computer symbiosis, while perhaps seeming exceedingly outlandish when it was authored, is of particular applicability in today&#8217;s world. In our day to day operations, we humans (that have access to such technology) rely constantly on computational devices. Cell-phones facilitate instant and extremely mobile auditory communication with any other similarly enabled person. The Internet provides a global web of information, <a href="http://www.wikpedia.org/">contributed by users</a>, and <a href="http://www.google.com">easily searchable</a>. Daily, we rely on the organizational and computational abilities of computing machines to assist us in our work; <a href="http://en.wikipedia.org/wiki/Ubiquitous_computing">ubiquitous computing</a> is becoming more and more of a reality. As Licklider so perceptively made light of, &#8220;Computing machines can do readily, well, and rapidly many things that are difficult or impossible for man, and men can do readily and well, though not rapidly, many things that are difficult or impossible for computers&#8221; (77,col1).</p>
<p>It seems however, that Licklider&#8217;s observations about the relational dynamics of humans and machines then stand remarkably similar to the way they are today. He noted that unbalanced relationships of dependence between man and machine were much more common than the interdependent and co-existent relationship he envisioned as being quantifiable by the term &#8216;symbiotic&#8217; (74,col2). And still in 2007, the majority of human-computer relationships are heavily canted in either one direction or the other. We depend on computers and use them daily as tools. Some people have the specific job of maintaining computers, and keeping them functioning correctly. Relationships where the two exist in relative equality of function, however, are rare, if occurring at all. And it is as this point, as Licklider makes clear, that the fullest potential of advancement of our cognitive abilities becomes possible (76,col1). While to a certain extent the more advanced computational devices present today do aide us in the everyday simplification of tasks, as Licklider imagined, by means of their superior abilities of calculation, organization, and sheer processing power, we have not achieved by any means the idealized state of &#8216;symbiosis&#8217; that he refers to. In simpler terms, we are significantly closer to some sort of human-computer symbiosis than when Licklider wrote this text, but we have not achieved it yet.</p>
<p>In Licklider&#8217;s dated discussion of the technological challenges of achieving man-computer symbiosis, circa 1960, he hits upon a few interesting points which stand solidly on two legs today. He writes that one of the most important problems in human-computer symbiosis is that of translation. How can two entities be cognitively symbiotic if they cannot communicate effortlessly? (79,col1). While he talks of recent advancements in programming languages as an example, this concept could easily be extended (in the context of today&#8217;s paradigm of computer-user interaction) to the concept of interface. The interface is the mechanism by which we as users communicate with a computer. We input information and commands into it, and receive output information back from it, in the form of visual output, auditory output, or processing of information. This is the essential essence of what computers are really useful for. But what devices are we still using for this medium of interaction so paramount in the dynamic of our relationship? The same devices we have been using for the last 30 or so years, the keyboard, mouse, and monitor. Though these mechanisms do provide a way for us to overcome the speed and language differences between man and computer, they are not a very elegant way of doing it, especially when seen in the context of Licklider&#8217;s idealized vision of ultimate communication and co-existing cognitive interaction.</p>
<p>We have made some progress in the improvement of interface, but when compared to how fast hardware speed and software complexity are advancing, the pace is truly glacial. Some recent advances do hold promise; with the integration of display device and input device present in <a href="http://en.wikipedia.org/wiki/Multi-touch">multi-touch display devices</a>, an increased efficiency and intuitiveness of operation might be achieved. This might bring us slightly closer to the incentive or goal-based interactivity models that Licklider talks about (79,col2).</p>
<p>The true paramount of human-computer interaction is one that has by no means been achieved yet, but one which is hinted at in recent technological developments. The ultimate communication with a computer would be one which would occur at the speed of thought. This sort of direct-mind interface would bypass the need for input/output devices, because there would be no need to be a medium between the output of the computer and the input of the brain, and vice-versa. Such concepts have been <a href="http://en.wikipedia.org/wiki/Brain_implant#Brain_implants_in_fiction_and_philosophy">explored</a> in a great deal of science fiction, especially in the <a href="http://en.wikipedia.org/wiki/Cyberpunk">cyberpunk</a> sub-genre of work. The novels of Neal Stephenson, and William Gibson, as well as such works of Japanese anime such as <a href="http://en.wikipedia.org/wiki/Ghost_in_the_shell">Ghost in the Shell</a>, deal directly with the sociological and phenomenological implications of this sort of mind-integrated computational interface, and its effects on the amplification of human powers of cognition, and even physical abilities through the usage of cybernetic technology.</p>
<p>With recent advancements in the area of <a href="http://en.wikipedia.org/wiki/Brain-computer_interface">brain-computer interfacing</a>, this seemingly outlandish possibility of direct cognitive interaction with a computer does not seem that far off in the grand scope of technological progress. Indeed, already advancements have been made enabling animals to control robotic limbs with their minds, and enabling the brain-mediated capture of images perceived by a living cat. As these initial experiments proceed into concrete established practice and commercialization, there is no doubt as to where it will lead. The augmentation of human facilities that this will bring about, both in terms of cognitive power and in the physical augmentation through <a href="http://en.wikipedia.org/wiki/Cybernetics">cybernetics</a>, at least a definite contributing factor to the development of a <a href="http://en.wikipedia.org/wiki/Technological_singularity">Technological Singularity</a>.</p>
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