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	<title>Cognitive Zest &#187; Technology</title>
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		<item>
		<title>HV20 Workflow, Processing, and Image Quality</title>
		<link>http://jedypod.com/hv20-workflow-processing-and-image-quality</link>
		<comments>http://jedypod.com/hv20-workflow-processing-and-image-quality#comments</comments>
		<pubDate>Fri, 09 Nov 2007 12:46:35 +0000</pubDate>
		<dc:creator>jedypod</dc:creator>
				<category><![CDATA[Evergreen]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Codecs]]></category>
		<category><![CDATA[Compression]]></category>
		<category><![CDATA[Dream Sublimation]]></category>
		<category><![CDATA[HV20]]></category>
		<category><![CDATA[Mpeg2]]></category>
		<category><![CDATA[Production Entries]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://grace.evergreen.edu/~smijed07/blog/?p=107</guid>
		<description><![CDATA[In a previous post, I briefly discussed some of the specific concerns of working with footage from the Canon HV20. In this post, I will talk about these things in a little more depth, and with some example pictures to more fully demonstrate what I&#8217;m talking about. Here is a full resolution frame-capture of a [...]]]></description>
			<content:encoded><![CDATA[<p>In a <a href="http://www.jedypod.com/technical-activities-and-a-new-toy/">previous post</a>, I briefly discussed some of the specific concerns of working with footage from the Canon HV20. In this post, I will talk about these things in a little more depth, and with some example pictures to more fully demonstrate what I&#8217;m talking about.</p>
<p>Here is a full resolution frame-capture of a video stream shot with the HV20 (the image is a link to the full resolution image). All of the images posted here are compressed with jpeg 80% quality, and should have most of their original attributes preserved. Note that the pulldown has been removed with After Effects, and that this was originally a frame comprised of two interlaced fields. Note that this picture is HUGE (1920&#215;1080), so if you have a regular sized monitor, expect to scroll around to look at it completely.<br />
<a href="/media/uploads/2007/11/hv20-test-original.jpg" title="HV20 Screen Capture - Original"><img src="/media/uploads/2007/11/hv20-test-original.jpg" alt="HV20 Screen Capture - Original" width="600" /></a></p>
<p>If you look closely at the image, you can discern fragments of interlacing artifacts left behind from the pulldown removal. This happens because the mpeg2 compression of the interlaced image results in fields that are imperfect with macroblocks and other imperfections. This confuses After Effects&#8217; algorithms, leaving behind chunks of image that still have interlaced areas. Effectively this just looks like bits of the image have weird blocks of &#8216;liney&#8217; areas. Below is a 4:1 crop of the above original frame, doubled in size.</p>
<p><a href="/media/uploads/2007/11/HV20-test-original-crop.jpg" title="HV20 Screen Capture - 4:1 Crop, Original"><img src="/media/uploads/2007/11/HV20-test-original-crop.jpg" alt="HV20 Screen Capture - 4:1 Crop, Original" width="600" /></a></p>
<p>You can notice these artifacts on the edge of the finger. In After Effects, there are plugins to process a frame to remove interlacing artifacts. With one of those applied, the image looks a little cleaner.<br />
<a href="/media/uploads/2007/11/HV20-test-deinterlace-crop.jpg" title="HV20 Screen Capture - 4:1 Crop, Deinterlaced"><img src="/media/uploads/2007/11/HV20-test-deinterlace-crop.jpg" alt="HV20 Screen Capture - 4:1 Crop, Deinterlaced" width="600" /></a></p>
<p>There are still noticeable artifacts from the mpeg2 compression. You can make out macroblocking and chroma abnormalities on the thumb and surrounding areas. If you were to look at the individual color channels, this would be more noticeable. Usually the compression artifacts are worse in the blue channel. There is a plugin that comes with the Magic Bullet Suite called the &#8220;Deartifactor&#8221; that takes a whack at removing compression artifacts such at as these.</p>
<p>Deartifacted:<br />
<a href="/media/uploads/2007/11/HV20-test-deinterlace-deartifact-crop.jpg" title="HV20 Screen Capture - 4:1 Crop, Deinterlaced, with Deartifactor Applied"><img src="/media/uploads/2007/11/HV20-test-deinterlace-deartifact-crop.jpg" alt="HV20 Screen Capture - 4:1 Crop, Deinterlaced, with Deartifactor Applied" width="600" /></a></p>
<p>Non-Deartifacted &#8211; Blue Channel Only:<br />
<a href="/media/uploads/2007/11/HV20-test-deinterlace-crop-blue.jpg" title="HV20 Screen Capture - 4:1 Crop, Deinterlaced - Blue Channel Only"><img src="/media/uploads/2007/11/HV20-test-deinterlace-crop-blue.jpg" alt="HV20 Screen Capture - 4:1 Crop, Deinterlaced - Blue Channel Only" width="600" /></a></p>
<p>Deartifacted &#8211; Blue Channel Only:<br />
<a href="/media/uploads/2007/11/HV20-test-deinterlace-deartifact-crop-blue.jpg" title="HV20 Screen Capture - 4:1 Crop, Deinterlaced, Deartifacted - Blue Channel Only"><img src="/media/uploads/2007/11/HV20-test-deinterlace-deartifact-crop-blue.jpg" alt="HV20 Screen Capture - 4:1 Crop, Deinterlaced, Deartifacted - Blue Channel Only" width="600" /></a></p>
<p>Sometimes it is hard to see what the deartifactor is doing in areas of detail. Here is another comparison in another less detailed area of the image.</p>
<p>Non-Deartifacted &#8211; Blue Channel Only:<br />
<a href="/media/uploads/2007/11/HV20-test2-deinterlace-crop-blue.jpg" title="HV20 Screen Capture - 4:1 Crop of Different Area, Deinterlaced - Blue Channel Only"><img src="/media/uploads/2007/11/HV20-test2-deinterlace-crop-blue.jpg" alt="HV20 Screen Capture - 4:1 Crop of Different Area, Deinterlaced - Blue Channel Only" width="600" /></a></p>
<p>Deartifacted &#8211; Blue Channel Only:<br />
<a href="/media/uploads/2007/11/HV20-test2-deinterlace-deartifact-crop-blue.jpg" title="HV20 Screen Capture - 4:1 Crop of Different Area, Deinterlaced, Deartifacted - Blue Channel Only"><img src="/media/uploads/2007/11/HV20-test2-deinterlace-deartifact-crop-blue.jpg" alt="V20 Screen Capture - 4:1 Crop of Different Area, Deinterlaced, Deartifacted - Blue Channel Only" width="600" /></a></p>
<p>There is also a filter in After Effects called Remove Grain that was once sold as <a href="http://toolfarm.com/plugins/index.php/Visual_Infinity_Grain_Surgery_for_After_Effects">Grain Surgery</a> by <a href="http://www.visinf.com/">Visual Infinity</a>, but is now included for free with After Effects. This plugin is quite amazingly good at removing grain while preserving detail in the image. While the compression artifacting is not quite grain, it does do a fair amount to improve the apparent image clarity, and while it does soften the image some, it can be adjusted for good results.</p>
<p>Remove Grain filter applied:<br />
<a href="/media/uploads/2007/11/HV20-test-deinterlace-deartifact-removeGrain-crop.jpg" title="HV20 Screen Capture - 4:1 Crop, Deinterlaced, Deartifacted, Remove Grain - Blue Channel Only"><img src="/media/uploads/2007/11/HV20-test-deinterlace-deartifact-removeGrain-crop.jpg" alt="HV20 Screen Capture - 4:1 Crop, Deinterlaced, Deartifacted, Remove Grain - Blue Channel Only" width="600" /></a></p>
<p>Here is the final processed image, in full resolution.<br />
<a href="/media/uploads/2007/11/HV20-test-processed.jpg" title="HV20 Screen Capture - Processed Image"><img src="/media/uploads/2007/11/HV20-test-processed.jpg" alt="HV20 Screen Capture - Processed Image" width="600" /></a></p>
<p>Most likely the effective qualitative differences in the image when viewed full-resolution are relatively minor. However, when you get into things like doing dramatic color correction or other processing, or attempting to extract a matte from an image using color keying, it is absolutely essential to have the best quality image that you can to work with. Of course it is not really a great idea to try to use HDV for something requiring excellent chroma key matte extraction, but for 800 dollars, this camera produces some amazing images, and you would be hard pressed to find a better solution for less than several thousand. There is also the possibility of capturing 4:2:2 uncompressed video before the MPEG2 compression stage from the <a href="http://en.wikipedia.org/wiki/Hdmi">HDMI</a> output of this camera, if you have a <a href="http://www.blackmagic-design.com/products/intensity/">Black Magic Intensity</a> card, or an equivalent HDMI capture device, which <a href="http://www.hv20.com/showthread.php?t=273">could theoretically</a> be plugged into a laptop. There has been <a href="http://dvinfo.net/conf/showthread.php?t=93142">some experimentation</a> in this area, but little noticeable benefit is likely to be achieved.</p>
<p>As free alternatives for the post-processing of HDV, there is a plethora of possibility with <a href="http://avisynth.org/mediawiki/Main_Page">AviSynth</a> and various other freeware windows applications. There is quite a bit of activity around the area of using AviSynth for post-processing of HV20 footage.<br />
<a href="http://yousillyman.blogspot.com/2007/05/making-true-24p-sources-out-of-hv20-m2t.html">The Farnsworth plus Sillyman Process</a><br />
<a href="http://www.hv20.com/showthread.php?t=3246" title="Automated 24p pulldown workflow using DGIndex and VirtualDubMod">Automated 24p pulldown workflow using DGIndex and VirtualDubMod</a><br />
<a href="http://www.hv20.com/showthread.php?t=3246"> Morgan MJPEG2000 as an alternative HD Intermediate Codec</a><br />
<a href="http://hv20.com/showthread.php?t=3202"> AVISynth and VDub Templates / Code</a></p>
<p>To end this post, here are some other full-frame image-captures from the HV20, with no processing applied to them other than pulldown removal and deinterlacing.</p>
<p>An indoor image recorded in low light, showing the characteristic of the camera in high-gain mode, which can be avoided if <a href="http://www.hv20.com/showthread.php?t=180">operated properly</a>.<br />
<a href="/media/uploads/2007/11/interior-night.jpg" title="HV20 Screen Capture - Interior, Night"><img src="/media/uploads/2007/11/interior-night.jpg" alt="HV20 Screen Capture - Interior, Night" width="600" /></a></p>
<p>An outdoor image from the camera on a relatively bright day.<br />
<a href="/media/uploads/2007/11/Field-Day.jpg" title="{HV20 Quality} HV20 Screen Capture - Field, Daytime"><img src="/media/uploads/2007/11/Field-Day.jpg" alt="HV20 Screen Capture - Field, Daytime" width="600" /></a></p>
]]></content:encoded>
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		<item>
		<title>Summertime</title>
		<link>http://jedypod.com/summertime</link>
		<comments>http://jedypod.com/summertime#comments</comments>
		<pubDate>Sun, 09 Sep 2007 19:06:46 +0000</pubDate>
		<dc:creator>jedypod</dc:creator>
				<category><![CDATA[Evergreen]]></category>
		<category><![CDATA[Electronic Media]]></category>
		<category><![CDATA[Projects and Thoughts]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://grace.evergreen.edu/~smijed07/blog/?p=95</guid>
		<description><![CDATA[This blog has not received too much in the way of activity updates in the life of Jed. Accordingly, here is one on the subject of summertime. This summer was exceedingly much more busy than last summer, during which time I was unemployed and did not accomplish a great deal. This summer, I was fortunate [...]]]></description>
			<content:encoded><![CDATA[<p>This blog has not received too much in the way of activity updates in the life of Jed. Accordingly, here is one on the subject of summertime.</p>
<p>This summer was exceedingly much more busy than last summer, during which time I was unemployed and did <a href="http://www.jedypod.com/cyclic-punctilious-recompense/">not accomplish</a> a great deal. This summer, I was fortunate enough to acquire workstudy, and because of that I was able to get a job working for the <a href="http://www.evergreen.edu/media/">Electronic Media</a> department of Evergreen. This job paid $10.78 per hour, and was for 40 hours per week. I was able to do a great deal of fun and interesting tasks, including learning intermediate functionality of Autodesk Maya 8.5, creating some enticing motion graphics in After Effects for a corporate video and some other projects, teaching a workshop on basic audio sweetening for a radio show, assisting with workshops on how to use Digital Performer and giving audio technology students proficiencies in the music technology studios, editing some exciting lectures and other events, and also doing some advanced maintenance work on the advanced music technology studio which involved rewiring the studio for installation of a 5.1 surround receiver system.</p>
<p>Also during the summer, I did some various work for <a href="http://inventivepictures.com/">Inventive Pictures</a>, doing freelance grip and camera operator work. If intrigued to see visual documentation of this, look at the <a href="http://picasaweb.google.com/dlibat/PoolWhore">pictures for <em>Pool Whore</em></a>, a short shot in 720p HD about a monetarily poor girl who wants to swim in her rich neighbor&#8217;s pool.</p>
<p><embed type="application/x-shockwave-flash" src="http://picasaweb.google.com/s/c/bin/slideshow.swf" width="700" height="466" flashvars="host=picasaweb.google.com&#038;captions=1&#038;noautoplay=1&#038;RGB=0x000000&#038;feed=http%3A%2F%2Fpicasaweb.google.com%2Fdata%2Ffeed%2Fapi%2Fuser%2Fdlibat%2Falbumid%2F5103616343307143745%3Fkind%3Dphoto%26alt%3Drss" pluginspage="http://www.macromedia.com/go/getflashplayer"></embed></p>
<p>Also this summer, I was able to go on a few adventures during spare moments. To get a feeling for what these might have been, look at the <a href="http://picasaweb.google.com/dlibat/">photographic documentation</a> of them as well.</p>
]]></content:encoded>
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		<item>
		<title>A List of Essential Windows Software</title>
		<link>http://jedypod.com/a-list-of-essential-windows-software</link>
		<comments>http://jedypod.com/a-list-of-essential-windows-software#comments</comments>
		<pubDate>Thu, 31 May 2007 12:08:04 +0000</pubDate>
		<dc:creator>jedypod</dc:creator>
				<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Polemic]]></category>
		<category><![CDATA[Projects and Thoughts]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Windows]]></category>

		<guid isPermaLink="false">http://grace.evergreen.edu/~smijed07/blog/?p=80</guid>
		<description><![CDATA[Often I have come across very intense opinions about the superiority of the Mac user interface. While true with &#8220;stock&#8221; software options, it is my opinion that when bolstered with certain amazing freeware applications, the Windows XP user interface experience can surpass osX in terms of efficiency of operations. Thus, in the style of those [...]]]></description>
			<content:encoded><![CDATA[<p>Often I have come across very intense opinions about the superiority of the Mac user interface. While true with &#8220;stock&#8221; software options, it is my opinion that when bolstered with certain amazing freeware applications, the Windows XP user interface experience can surpass osX in terms of efficiency of operations. Thus, in the style of those lists that have come before me and informed this list, here are a collection of small utilities without which the efficiency and enjoyability of the Windows XP user interface would indeed be nearly as bad as its reputation.</p>
<p><strong>Interface</strong><br />
<a href="http://zabkat.com/x2lite.htm">xplorer2</a> &#8211; The single best file manager I have ever used, and I have used alot. I wish there were anything that remotely approached an equivalent on the osX side of things. (<a href="http://zabkat.com/x2lite.htm">lite version</a> = freeware, more advanced version is shareware)<br />
<a href="http://www.launchy.net/">Launchy</a> / <a href="http://colibri.sourceforge.net">Colibri</a> &#8211; Keyboard launching utilities are the single greatest enhancement in interface technology since &#8230; (freeware)<br />
<a href="http://sourceforge.net/projects/taskswitchxp/">TaskSwitchXP</a> &#8211; A superior replacement for the Alt-Tab task switcher built into windows<br />
<a href="http://www.zhornsoftware.co.uk/stickies/">Stickies</a> &#8211; Sticky note program, freeware<br />
<a href="http://www.essentialpim.com/">EssentialPIM</a> &#8211; Calendar / ToDo / Personal Organization utility, freeware</p>
<p><strong>MultiMedia</strong><br />
<a href="http://www.foobar2000.org/">Foobar2000</a> &#8211; Audio player, encoder, ripper, tagger, cataloger, with many more advanced features (freeware)<br />
<a href="http://www.videolan.org/">VLC</a> &#8211; Monolithic multimedia player with <a href="http://www.matroska.org">Matroska</a> support (freeware)<br />
<a href="http://sourceforge.net/projects/guliverkli/">Mediaplayer Classic</a> &#8211; DirectShow multimedia player. Best when combined with the <a href="http://www.cccp-project.net/">Combined Community Codec Pack</a> (freeware)<br />
<a href="http://perso.wanadoo.fr/pierre.g/xnview/enhome.html">XnView</a> &#8211; Photo viewer / editor (freeware)<br />
<a href="http://www.scintilla.org/SciTE.html">wScite</a> / <a href="http://notepad-plus.sourceforge.net/">Notepad++</a> &#8211; Text editors for programming and just plain text editing (freeware)</p>
<p><strong>Network</strong><br />
<a href="http://www.mozilla.com/en-US/firefox/">Firefox</a> / <a href="http://www.opera.com/">Opera</a> &#8211; Web browsers (freeware)<br />
<a href="http://www.pidgin.im/">Pidgin</a> (formerly Gaim) / Miranda &#8211; Instant messaging multi-protocol clients (freeware)<br />
<a href="http://www.silverex.org/news/">X-Chat 2</a> &#8211; IRC client (freeware)<br />
<a href="http://www.utorrent.com/">uTorrent</a> &#8211; Torrent client (freeware)<br />
<a href="http://strongdc.berlios.de/">StrongDC++</a> &#8211; Direct Connect client (freeware)<br />
<a href="http://www.emule-project.net/">eMule</a> &#8211; eDonkey client (freeware)</p>
<p><strong>Security/System</strong><br />
Sygate Personal Firewall Pro &#8211; Firewall<br />
<a href="http://www.eset.com/">NOD32 Antivirus</a> &#8211; Antivirus software</p>
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		<title>SOS: Media &#8211; Week 8 Update</title>
		<link>http://jedypod.com/sos-media-week-8-update</link>
		<comments>http://jedypod.com/sos-media-week-8-update#comments</comments>
		<pubDate>Sun, 27 May 2007 21:56:50 +0000</pubDate>
		<dc:creator>jedypod</dc:creator>
				<category><![CDATA[Evergreen]]></category>
		<category><![CDATA[After Effects]]></category>
		<category><![CDATA[Hybrid Music]]></category>
		<category><![CDATA[Music Technology]]></category>
		<category><![CDATA[Projects and Thoughts]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Tutorials]]></category>

		<guid isPermaLink="false">http://grace.evergreen.edu/~smijed07/blog/?p=88</guid>
		<description><![CDATA[This last week I focused nearly exclusively on working on my Hybrid Music performance. I had been making it a second priority previously, and so had a lot of work to do to catch up. Fortunately, the visual component of my Hybrid project intersected significantly with my AI project&#8217;s abstract visualizations.Accordingly, I thought it might [...]]]></description>
			<content:encoded><![CDATA[<p class="content">This last week I focused nearly exclusively on working on my Hybrid Music performance. I had been making it a second priority previously, and so had a lot of work to do to catch up. Fortunately, the visual component of my Hybrid project intersected significantly with my AI project&#8217;s abstract visualizations.Accordingly, I thought it might be interesting to make a little post about the process and techniques I used to create the visuals that my SOS: Media classmates saw last week for the initial critique-screening of Lethe, which incidentally are the same techniques I used to create the visuals for my Hybrid performance (minus a couple of things).This will come eventually, but before I go further, here is an online version of my Hybrid Music music video, which is missing an introduction with live flute performed by Kina Smith, running into a physical feedback loop effects chain, and creating an underlying &#8220;undulating wall of sound&#8221;, which is not present in this version. Imagine rumblings at the end when the sound stops and the visuals keep going. To download the <a href="http://ia350602.us.archive.org/0/items/JedSmithHybridMusicProject/JedSmith_HybridMusic_Project.flv">Music Video</a>, save <a href="http://ia350602.us.archive.org/0/items/JedSmithHybridMusicProject/JedSmith_HybridMusic_Project.flv">that link</a>.<a href="http://academic.evergreen.edu/s/smijed07/Videos/"></a></p>
<p class="content">[See post to watch Flash video]
<p class="content">Currently (Week 9), I am working on Unicorns stuff. We had a pixilation shoot in the sheep meadow behind Morgan&#8217;s house on Thursday, and we have been working on the new edit. The new edit is a revised version of the Trouble With Unicorns script that we all wrote during Winter quarter. The storyline has been altered to accommodate the footage that we have. The total length will ideally be somewhere around 20-25 minutes now, and the message that we originally intended to come across, will hopefully now come across in a more condensed but equally powerful way.</p>
<p>I have been working today on the Dan special effects shot, and in the <a href="http://www.archive.org/download/RotoScreencast/FluidMask_Dan-Roto_screencast.mp4">TUTORIAL SCREENCAST</a> below, there is commencement with a detailing of a novel technique of rotoscoping, and some other various happy things regarding my workflow.</p>
[See post to watch Flash video]<br />
(or <a href="http://www.archive.org/download/RotoScreencast/FluidMask_Dan-Roto_screencast.mp4">Download</a> the h.264 video file).</p>
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<enclosure url="http://www.archive.org/download/RotoScreencast/FluidMask_Dan-Roto_screencast.mp4" length="20983970" type="video/mp4" />
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		<title>Visual Effects: An Interview with Lead Compositor of Van Helsing</title>
		<link>http://jedypod.com/visual-effects-an-interview-with-lead-compositor-of-van-helsing</link>
		<comments>http://jedypod.com/visual-effects-an-interview-with-lead-compositor-of-van-helsing#comments</comments>
		<pubDate>Sat, 05 May 2007 11:08:56 +0000</pubDate>
		<dc:creator>jedypod</dc:creator>
				<category><![CDATA[Discoveries]]></category>
		<category><![CDATA[Evergreen]]></category>
		<category><![CDATA[After Effects]]></category>
		<category><![CDATA[Projects and Thoughts]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://grace.evergreen.edu/~smijed07/blog/?p=78</guid>
		<description><![CDATA[I stumbled accross this (somewhat aged) interview with Todd Vaziri, a lead compositor in Van Helsing, at ILM. It might be interesting for some to see how After Effects is used in a larger professional production workflow on a big effects-heavy film production. The Interview (via vfxtalk.com)]]></description>
			<content:encoded><![CDATA[<p>I stumbled accross this (somewhat aged) interview with Todd Vaziri, a lead compositor in Van Helsing, at ILM. It might be interesting for some to see how After Effects is used in a larger professional production workflow on a big effects-heavy film production.<br />
<a href="http://www.vfxhq.com/overflow/vanhelsinginterview.mov">The Interview</a></p>
<p>(via <a href="http://www.vfxtalk.com/forum/after-effects-van-helsing-t9482.html">vfxtalk.com</a>)</p>
]]></content:encoded>
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<enclosure url="http://www.vfxhq.com/overflow/vanhelsinginterview.mov" length="30248042" type="video/quicktime" />
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		<title>SOS: Media Spring &#8211; Week 4 Update</title>
		<link>http://jedypod.com/sos-media-spring-week-4-update</link>
		<comments>http://jedypod.com/sos-media-spring-week-4-update#comments</comments>
		<pubDate>Wed, 02 May 2007 09:13:45 +0000</pubDate>
		<dc:creator>jedypod</dc:creator>
				<category><![CDATA[Evergreen]]></category>
		<category><![CDATA[Production Entries]]></category>
		<category><![CDATA[Projects and Thoughts]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://grace.evergreen.edu/~smijed07/blog/?p=76</guid>
		<description><![CDATA[Let me start out by saying this: I am behind. Very behind. I feel overwhelmed with the amount of work I have on my back, and I need a strong injection of excitement and enthusiasm to facilitate the battle with sleep that I will have to wage in order to be victorious. This past week [...]]]></description>
			<content:encoded><![CDATA[<p>Let me start out by saying this: I am behind. Very behind. I feel overwhelmed with the amount of work I have on my back, and I need a strong injection of excitement and enthusiasm to facilitate the battle with sleep that I will have to wage in order to be victorious.</p>
<p>This past week was an interesting one. Somehow I managed to read the entire 2000+ page <a href="http://en.wikipedia.org/wiki/Akira_%28manga%29">Akira manga</a> during spare time I had. It was an amazing epic journey and a far better way to escape and procrastinate school work than bad TV (though I haven&#8217;t been down that road in awhile). I couldn&#8217;t put it down. Well, I read the entire thing on my computer, so I guess I couldn&#8217;t really &#8220;put it down&#8221; in the physical sense. Sometimes I feel like everything exciting in my life is mediated by this computer. I spend most of my spare time here, sitting in this chair, interfacing with information.</p>
<p>Of course I start off this post saying I am behind. Then I say &#8220;well, &#8230; yeah&#8230; I read 2000 pages of manga instead of working.&#8221; Let me follow that up with some reassuring statements of what I actually did accomplish this last week.<span id="more-79"></span></p>
<p>I made some good progress on my Hybrid Music project. In Hybrid everyone in the class is working on a live performance of electro-acoustic music to be performed at a public concert during week 9. I learned how to program the <a href="http://www.midi-classics.com/p16532.htm">drumKAT</a> midi drum triggering device. I have created a rather decent <a href="http://en.wikipedia.org/wiki/Kontakt">Kontakt</a> percussion instrument from <a href="http://en.wikipedia.org/wiki/200e">Buchla 200</a> samples, and am thinking about how to actually create the rhythmic elements of my project in a live setting. Most likely it will end up being a primary bed of pre-sequenced polyrhythmic drum programming, with an additional flare of articulative live-triggered fills.</p>
<p>I did some great reading of theory for my <a href="http://www2.evergreen.edu/newmediastudies/">New Media</a> class, accidentally typing a 1000 word comment about the nature of language and the representation of ideas, and its relationship to the ill-defined concept of artificial intelligence. Through <a href="http://www2.evergreen.edu/newmediastudies/ontological-design-and-the-tool-realizaion-of-computers">this discussion</a> I was turned on to the fascinating theory of the Linguistic Relativity (Sapir-Whorf) Hypothesis, and was inspired to search for some better definitions of just what the definition of artificial intelligence really is.<br />
On Friday, in the morning I did the aforementioned drumKAT experimentation, and in the afternoon I taught a section of about 10-15 Mediaworks students Adobe After Effects. Yes, I did stay up about 4.5 hours into the morning, that time directly cutting into my healthy 8 hours of sleep that I seldom get, revisiting <a href="http://grace.evergreen.edu/~smijed07/blog/?p=30">previous After Effects handouts</a>, and creating a <a href="http://grace.evergreen.edu/~smijed07/blog/wp-content/uploads/2007/05/2007-04-26_aftereffects-30_workshop-outline.txt">new outline</a>, and even attempting to bypass the necessity of live improvisation of verbiage by recording video tutorials of everything I was intending to say. Unfortunately, 4 hours wasn&#8217;t quite enough time to both figure out how to do this, and successfully pull it off, so I ended up being all with the talking. This actually went surprisingly well. I am wondering just how much the formation of concepts are tied to verbal language. I get this huge increase in my ability to think cogently and express myself successfully after every time I do one of these verbal-heavy presentations. And also, to a lesser extent, after I write an intensive paper. Needless to say, the workshop went the best of any that I have done so far, and I am really glad I had such an opportunity to share my knowledge with a group of people who might very well benefit from using it.</p>
<p>At 6:45am the next day (Saturday), I woke up and drove with <a href="http://footnotesonamerica.blogspot.com/">Brad Hutchinson</a> and Katie Gregg to Portland, OR. Here I was headed to help Brad set up for the most recent performance of his 3-projector 16mm direct animation film epic about the fracturing of family, &#8220;My Primary Colors&#8221;, accepted to be a part of the PDX Invitational, a competitive competition of the best experimental work of those accepted. After setting up in the morning, we had all afternoon to Jock around the land of Ports, so we drove to downtown and ate Greek food, and then went to the underside of the Burnside bridge, where we documented the glorious examples of dystopian ruin found right here in our very own country. These documentation included a 3-channel multi-perspectional recording from the edge of a freeway, and footage of a moving freight train from nearly under its wheels, as well as a multitude of photographs.</p>
<p>That night, Brad and me and Morgan Dusatko projected &#8220;My Primary Colors&#8221;. It went alright, except that the main film loop broke a little more than halfway through. This was somewhat disastrous, as you might imagine, but we managed to get it rethreaded and projecting again. Unfortunately the film decided it didn&#8217;t like the improvised takeup reel either, and so it spewed the film all over the floor&#8230; but it went across to the audience well enough to tie with 13 other people for 2nd place. The winner was a 70+ year-old man who made a psychedelic film visualizing microscopically the shifting and warping multi-colored patterns on the surface of soap-bubbles. He deserved it.</p>
<p>On the way home on I-5, I shot a great deal (about 40 minutes) of slow-shutter mode motion blurred video of lights with my Panasonic GS-150. I actually have a specific purpose for this footage. I am going to be doing a live performance of visual material to complement a live performance of audio material with my friend and classmate from Hybrid Music, Nic Zwart, this Saturday at 5:30pm at the Eagle&#8217;s Hall in Olympia. This is a concert series in benefit of the excellent <a href="http://www.google.com/url?sa=t&#038;ct=res&#038;cd=1&#038;url=http%3A%2F%2Fwww.frolympia.org%2F&#038;ei=IEk4RvXYJpj-gwP7xp30DA&#038;usg=AFrqEzdXcCMtkGJWzIAYA20je5wYUK30yw&#038;sig2=xUmoJLSN51H1UrI2IvzLCw">Free Radio Olympia</a>. I am working on compiling a &#8220;sample library&#8221; of good clips from this in After Effects, not just cutting things out, but adding effects and layering to make things more visually interesting. I have been wanting to do live musical performance for a long time. This is my chance, and I&#8217;m not going to pass it up.</p>
<p>Next week is my first work in progress presentation. Like I said at the beginning of this post, I have a lot of work to do. But there are 6 days between now and then. That is 144 hours. if I spend 30 of those hours sleeping, that is 114 hours of time to do things. If 12 hours of those are spent eating, showering, procrastinating, and transporting myself around, that is still 102 hours to accomplish things. That is 17 hours per day. A lot can happen between now and next tuesday. I will update on the journey if there is time, and let you all know how the impossible task of WRITING my AI project goes. And, subsequently, the ANIMATING of the first couple of scenes.</p>
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		<title>Red Camera &#8211; Peter Jackson Short</title>
		<link>http://jedypod.com/red-camera-peter-jackson-short</link>
		<comments>http://jedypod.com/red-camera-peter-jackson-short#comments</comments>
		<pubDate>Wed, 02 May 2007 08:19:51 +0000</pubDate>
		<dc:creator>jedypod</dc:creator>
				<category><![CDATA[Discoveries]]></category>
		<category><![CDATA[New Media]]></category>
		<category><![CDATA[Peter Jackson]]></category>
		<category><![CDATA[Red Camera]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://grace.evergreen.edu/~smijed07/blog/?p=75</guid>
		<description><![CDATA[The Red Camera is becoming less and less of a pipe-dream and more and more of a reality. Recently, Peter Jackson borrowed two prototype cameras and shot a short &#8216;video&#8217; with them, &#8220;Crossing the Line&#8221;. There is a small trailer released for that on the reduser.net forums. This was discovered through the excellent site, fxguide.com. [...]]]></description>
			<content:encoded><![CDATA[<p>The Red Camera is becoming less and less of a pipe-dream and more and more of a reality. Recently, Peter Jackson borrowed two prototype cameras and shot a short &#8216;video&#8217; with them, &#8220;Crossing the Line&#8221;. There is a <a href="http://www.reduser.net/forum/showthread.php?t=1883">small trailer</a> released for that on the reduser.net forums. This was discovered through the excellent site, <a href="http://www.fxguide.com/article420.html">fxguide.com</a>.</p>
<p>What impacts will technological advancements like this have on filmmaking? An increase in the visual quality of lower budget films? An increase in the conceptual quality of lower budget films? A decrease in the cost of higher budget films?</p>
<p>My guess is that as technology improves the resolution and perceptual quality of digital representations of moving images, we will become just as accustomed to it as we have grown accustomed to the amazing (as seen from a perspective of someone in the 1970s) quality of DV. Cost will drop, and quality will increase, and creating quality films will be just as much of a challenge as before. Fancy technology doesn&#8217;t make you a better filmmaker, even though it&#8217;s tempting to think so sometimes. Of course, that doesn&#8217;t make emerging technology any less exciting.</p>
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		<title>Continuing Thoughts About Artificial Intelligence (SOS: Media &#8211; Week 2 Update)</title>
		<link>http://jedypod.com/continuing-thoughts-about-artificial-intelligence</link>
		<comments>http://jedypod.com/continuing-thoughts-about-artificial-intelligence#comments</comments>
		<pubDate>Tue, 17 Apr 2007 22:00:43 +0000</pubDate>
		<dc:creator>jedypod</dc:creator>
				<category><![CDATA[Evergreen]]></category>
		<category><![CDATA[Artificial Intelligence]]></category>
		<category><![CDATA[Intelligence Explosion]]></category>
		<category><![CDATA[Production Entries]]></category>
		<category><![CDATA[Projects and Thoughts]]></category>
		<category><![CDATA[SOS: Media]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://grace.evergreen.edu/~smijed07/blog/?p=71</guid>
		<description><![CDATA[For the past couple of days, I have been getting reacquainted with all of the writing and notes and ideas I was engaged with during fall quarter for my Artificial Intelligence project. Involved in this process is the reading of the massive quantity of journaling that I did, and watching and reading some new research [...]]]></description>
			<content:encoded><![CDATA[<p>For the past couple of days, I have been getting reacquainted with all of the writing and notes and ideas I was engaged with during fall quarter for my Artificial Intelligence project. Involved in this process is the reading of the massive quantity of journaling that I did, and watching and reading some new research material. Examples of this material include reading new posts on the <a href="http://www.acceleratingfuture.com/michael/blog/">Accelerating Future blog</a>, watching some lectures from the <a href="http://sss.stanford.edu/">Singularity Summit at Stanford</a>, featuring a number of speakers from the <a href="http://www.singinst.org/">Singularity Institute for Artificial Intelligence</a>, and other places.</p>
<p>The next two weeks are not going to be about doing a ton more research however. They are going to be about answering the concrete questions necessary to actually start visual and auditory work on this project. What does the world portrayed in this animation actually look like? How will the presence of the Artificial Intelligence be manifested or embodied? How will the AIs experience of reality be embodied? How should a viewer experience this work of animation? What should they get from watching it? What are the larger issues that are important to be addressed with this animation?</p>
<p>Below are a smattering of notes from early portions of the aforementioned research.</p>
<p><span id="more-75"></span> what type of embodiment (that is, manifestation of experience of reality&#8230; &#8212; the perceived structure that one&#8217;s reality contains) would the AI&#8217;s experience of reality be mediated by?</p>
<p>how would knowledge be encoded? through language? through symbols?</p>
<p>Notes on &#8220;<a href="http://www.acceleratingfuture.com/michael/blog/?m=200704">The Human Importance of the Intelligence Explosion</a>&#8221; &#8211; a lecture at the Singularity SUmmit at Stanford.<br />
intelligence is a &#8216;super power&#8217; that all humans share. it is the foundation of all our creations. technological progress is a byproduct of intelligence.</p>
<p>the technologies of the future that will really matter, are those that act on the amplification of cognitive powers: nuerotechnology, brain-computer interfaces, and artificial intelligence.</p>
<p>intelligence is the most powerful force in the universe, and also the most non-understood. We know a great deal about the mind, but there are still things we don&#8217;t understand about it yet. We have found many &#8220;mysterious questions&#8221;, but no &#8220;mysterious phenomenon&#8221;.</p>
<p>the brain is the weak side of the brain-computer interface. human brains are not</p>
<p>molecular nanotechnology controlled by a super-human AI is a possibility to advance human intelligence, but perhaps it is not the best strategy for an intelligence explosion.<br />
a better environment would the predictable and malleable one inside of a computer, where changes have known consequences.<br />
The power of intelligence isn&#8217;t about new technology and gadgets. The power of intelligence is about ingenuity and surprise, going outside of the rules of the game.</p>
<p>rule number 1: do not trust your sense of how ridiculous things sound, when considering things in the context of an intelligence explosion.</p>
<p>There are different types of intelligence that might result.</p>
<p>Cheesecake fallacy: whenever an argument leaps directly from possibility to actuality, without considering the manufacturative properties necessary for the latter. ERROR: motive, not manufactive. why do something if there is no reason to? What would an AI want?</p>
<p>Ai&#8217;s are commonly depicted as an &#8220;ethnic stereotype&#8221; &#8212; all the same. In reality, there are a large variety of possible artificial intelligences. When we talk about AIs, we are really talking about mind in general. Is the space of possible mind-designs smaller than the space of the design of the human mind? no. and yet futurists commonly speak of how AIs will be in the future as confidently or more so than they would predict the behavior of an actual human being.</p>
<p>a self improving mind can have stable motivational architecture. (it wouldn&#8217;t modify itself in a way that would alter its current motivations).</p>
<p>The real problem is not a predictive problem of determining what superhuman AIs might do. It is a question of engineering. One must know enough about the problem in order to &#8220;reach&#8221; into the possible mind-design space outside of a human mind and pull one out that is a desired type&#8230; carefully, in order to achieve some measure of the desired effect.<br />
then, making the right choice in proposing a solution to the problem of AI creation, is the most challenging problem.<br />
(a group that is trying to solve a very difficult problem that holds out on suggesting possible solutions until the problem is discussed so much that there is nothing left to say but possible solutions, have better solutions than those that suggest solutions right away)</p>
<p>Ben Goertzel: &#8220;<a href="http://www.kurzweilai.net/articles/art0701.html?printable=1">Artificial Intelligence: Now Is The Time</a>&#8221;<br />
most types of technological advancement have positive possibilities and negative possibilities. how we choose to use this technology is a result of the wielding of our own powers of judgement, linked to our sense of human wisdom: what would be better, as chosen by our own sense of motivation and morality?</p>
<p>&#8220;<a href="http://video.google.com/videoplay?docid=8576072297424860224">Victim of the Brain</a>,&#8221; based on <a href="http://en.wikipedia.org/wiki/The_Mind%27s_I">The Mind&#8217;s I</a></p>
<p>Computers are a medium in which we can Model anything we want to. An approach to artificial intelligence is the modeling of the functioning of human thought &#8211; the human mind. This has the effect of allowing us to understand our own functioning better. &#8230;<br />
is the algorithmic modeling of consciousness / intelligence a valid way of creating AI?<br />
Central attribute of human intelligence: to take an unfamiliar situation and to immediately get at what the essential elements of that situation are, and even though you might have never been in that situation before, and to ignore the silly superficial aspects of it and get right to the deeper significance, = ability.</p>
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		<title>Human-Computer Symbiosis and the Technology of Today</title>
		<link>http://jedypod.com/human-computer-symbiosis-and-the-technology-of-today</link>
		<comments>http://jedypod.com/human-computer-symbiosis-and-the-technology-of-today#comments</comments>
		<pubDate>Tue, 10 Apr 2007 09:22:58 +0000</pubDate>
		<dc:creator>jedypod</dc:creator>
				<category><![CDATA[Evergreen]]></category>
		<category><![CDATA[Interface Technology]]></category>
		<category><![CDATA[New Media]]></category>
		<category><![CDATA[Projects and Thoughts]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://grace.evergreen.edu/~smijed07/blog/?p=70</guid>
		<description><![CDATA[J.C.R. Licklider&#8217;s March 1960 paper &#8220;Man-Computer Symbiosis&#8221; presents a cogent, logical, and perceptive discussion of conceptual and technical matters surrounding the term present in his title. His pontifications regarding the nature of man-computer symbiosis, how it differs from conventionally existent human-machine relationship dynamics, and possible effects on human functioning, are exemplary timeless, and remain of [...]]]></description>
			<content:encoded><![CDATA[<p>J.C.R. Licklider&#8217;s March 1960 paper &#8220;<a href="http://groups.csail.mit.edu/medg/people/psz/Licklider.html">Man-Computer Symbiosis</a>&#8221; presents a cogent, logical, and perceptive discussion of conceptual and technical matters surrounding the term present in his title. His pontifications regarding the nature of man-computer symbiosis, how it differs from conventionally existent human-machine relationship dynamics, and possible effects on human functioning, are exemplary timeless, and remain of great interest and merit, even 47 years later. The second portion of his paper, which is concerned largely with then-current technological barriers to the achievement of such a symbiosis, shows its age, but is not without value.</p>
<p><span id="more-74"></span></p>
<p>Licklider&#8217;s concept of man-computer symbiosis, while perhaps seeming exceedingly outlandish when it was authored, is of particular applicability in today&#8217;s world. In our day to day operations, we humans (that have access to such technology) rely constantly on computational devices. Cell-phones facilitate instant and extremely mobile auditory communication with any other similarly enabled person. The Internet provides a global web of information, <a href="http://www.wikpedia.org/">contributed by users</a>, and <a href="http://www.google.com">easily searchable</a>. Daily, we rely on the organizational and computational abilities of computing machines to assist us in our work; <a href="http://en.wikipedia.org/wiki/Ubiquitous_computing">ubiquitous computing</a> is becoming more and more of a reality. As Licklider so perceptively made light of, &#8220;Computing machines can do readily, well, and rapidly many things that are difficult or impossible for man, and men can do readily and well, though not rapidly, many things that are difficult or impossible for computers&#8221; (77,col1).</p>
<p>It seems however, that Licklider&#8217;s observations about the relational dynamics of humans and machines then stand remarkably similar to the way they are today. He noted that unbalanced relationships of dependence between man and machine were much more common than the interdependent and co-existent relationship he envisioned as being quantifiable by the term &#8216;symbiotic&#8217; (74,col2). And still in 2007, the majority of human-computer relationships are heavily canted in either one direction or the other. We depend on computers and use them daily as tools. Some people have the specific job of maintaining computers, and keeping them functioning correctly. Relationships where the two exist in relative equality of function, however, are rare, if occurring at all. And it is as this point, as Licklider makes clear, that the fullest potential of advancement of our cognitive abilities becomes possible (76,col1). While to a certain extent the more advanced computational devices present today do aide us in the everyday simplification of tasks, as Licklider imagined, by means of their superior abilities of calculation, organization, and sheer processing power, we have not achieved by any means the idealized state of &#8216;symbiosis&#8217; that he refers to. In simpler terms, we are significantly closer to some sort of human-computer symbiosis than when Licklider wrote this text, but we have not achieved it yet.</p>
<p>In Licklider&#8217;s dated discussion of the technological challenges of achieving man-computer symbiosis, circa 1960, he hits upon a few interesting points which stand solidly on two legs today. He writes that one of the most important problems in human-computer symbiosis is that of translation. How can two entities be cognitively symbiotic if they cannot communicate effortlessly? (79,col1). While he talks of recent advancements in programming languages as an example, this concept could easily be extended (in the context of today&#8217;s paradigm of computer-user interaction) to the concept of interface. The interface is the mechanism by which we as users communicate with a computer. We input information and commands into it, and receive output information back from it, in the form of visual output, auditory output, or processing of information. This is the essential essence of what computers are really useful for. But what devices are we still using for this medium of interaction so paramount in the dynamic of our relationship? The same devices we have been using for the last 30 or so years, the keyboard, mouse, and monitor. Though these mechanisms do provide a way for us to overcome the speed and language differences between man and computer, they are not a very elegant way of doing it, especially when seen in the context of Licklider&#8217;s idealized vision of ultimate communication and co-existing cognitive interaction.</p>
<p>We have made some progress in the improvement of interface, but when compared to how fast hardware speed and software complexity are advancing, the pace is truly glacial. Some recent advances do hold promise; with the integration of display device and input device present in <a href="http://en.wikipedia.org/wiki/Multi-touch">multi-touch display devices</a>, an increased efficiency and intuitiveness of operation might be achieved. This might bring us slightly closer to the incentive or goal-based interactivity models that Licklider talks about (79,col2).</p>
<p>The true paramount of human-computer interaction is one that has by no means been achieved yet, but one which is hinted at in recent technological developments. The ultimate communication with a computer would be one which would occur at the speed of thought. This sort of direct-mind interface would bypass the need for input/output devices, because there would be no need to be a medium between the output of the computer and the input of the brain, and vice-versa. Such concepts have been <a href="http://en.wikipedia.org/wiki/Brain_implant#Brain_implants_in_fiction_and_philosophy">explored</a> in a great deal of science fiction, especially in the <a href="http://en.wikipedia.org/wiki/Cyberpunk">cyberpunk</a> sub-genre of work. The novels of Neal Stephenson, and William Gibson, as well as such works of Japanese anime such as <a href="http://en.wikipedia.org/wiki/Ghost_in_the_shell">Ghost in the Shell</a>, deal directly with the sociological and phenomenological implications of this sort of mind-integrated computational interface, and its effects on the amplification of human powers of cognition, and even physical abilities through the usage of cybernetic technology.</p>
<p>With recent advancements in the area of <a href="http://en.wikipedia.org/wiki/Brain-computer_interface">brain-computer interfacing</a>, this seemingly outlandish possibility of direct cognitive interaction with a computer does not seem that far off in the grand scope of technological progress. Indeed, already advancements have been made enabling animals to control robotic limbs with their minds, and enabling the brain-mediated capture of images perceived by a living cat. As these initial experiments proceed into concrete established practice and commercialization, there is no doubt as to where it will lead. The augmentation of human facilities that this will bring about, both in terms of cognitive power and in the physical augmentation through <a href="http://en.wikipedia.org/wiki/Cybernetics">cybernetics</a>, at least a definite contributing factor to the development of a <a href="http://en.wikipedia.org/wiki/Technological_singularity">Technological Singularity</a>.</p>
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		<title>Maywa Denki</title>
		<link>http://jedypod.com/maywa-denki</link>
		<comments>http://jedypod.com/maywa-denki#comments</comments>
		<pubDate>Wed, 04 Apr 2007 21:48:09 +0000</pubDate>
		<dc:creator>jedypod</dc:creator>
				<category><![CDATA[Discoveries]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[Maywa Denki]]></category>
		<category><![CDATA[Media Artists]]></category>
		<category><![CDATA[Multimedia Discoveries]]></category>
		<category><![CDATA[Music Technology]]></category>
		<category><![CDATA[Robotics]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://grace.evergreen.edu/~smijed07/blog/?p=68</guid>
		<description><![CDATA[Maywa Denki are a group of artists and engineers in Tokyo, Japan. They are known for their creation of absurdly creative &#8220;nonsense machines&#8220;, and other works of electromechanical devices which are gloriously surreal in their purpose and functioning. Here are some blog posts for further reading. The Nonsense Machines of Maywa Denki PopGadget &#8211; Maywa [...]]]></description>
			<content:encoded><![CDATA[<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/Hnx3P2V4pRQ"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/Hnx3P2V4pRQ" type="application/x-shockwave-flash" wmode="transparent" width="425" height="344"></embed></object></p>
<p>Maywa Denki are a group of artists and engineers in Tokyo, Japan. They are known for their creation of absurdly creative &#8220;<a href="http://en.wikipedia.org/wiki/Chind%C5%8Dgu">nonsense machines</a>&#8220;, and other works of electromechanical devices which are gloriously surreal in their purpose and functioning.</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/j4sB3xwU2FU"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/j4sB3xwU2FU" type="application/x-shockwave-flash" wmode="transparent" width="425" height="344"></embed></object></p>
<p>Here are some blog posts for further reading.</p>
<p><a href="http://www.bigempire.com/sake/maywa_denki.html">The Nonsense Machines of Maywa Denki</a><br />
<a href="http://www.popgadget.net/2005/11/maywa_denki.php">PopGadget &#8211; Maywa Denki</a><br />
<a href="http://www.suicidebots.com/2007/01/08/maywa-denki/">Suicide Bots &#8211; Maywa Denki</a><br />
<a href="http://www.handcircus.com/2007/03/14/maywa-denki/">Hand Circus &#8211; Maywa Denki</a><br />
<a href="http://www.maywadenki.com/english/00main_e_content.html">Maywa Denki Homepage</a></p>
<div><span style="display: block; float: left; color: #888888"><span style="display: block; padding-left: 6em"><a target="_blank" onclick="return top.js.OpenExtLink(window,event,this)" href="http://www.youtube.com/watch?v=j4sB3xwU2FU"><br />
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