Tag Archives: Technology
Suppress Control and All Cocks Plaster
These are two short videos that I created for Safe Harbor. The process that was used to create them is an interesting and likely somewhat unique one, so I thought I would write a bit of an explanation here. First, here are the videos for you to experience firsthand. Suppress Control All Cocks Plaster These [...]
Posted in Evergreen, Tutorials Also tagged After Effects, Expressions, Javascript, Programming, Projects and Thoughts, Scripting, SOS: Media, Tutorials Leave a comment
Thorsten Fleisch
Thorsten Fleisch is an experimental media artist from Germany, who has produced some very interesting work in the realm of animation, experimental imaging, and generative audio-visual / mathematical media. All of his work is compelling, some bordering on amazing and inspiring to myself. Gestalt was created by rendering still images of 4th dimensional Quaternion fractal [...]
Posted in Discoveries Also tagged Discoveries, Media Artists, Projects and Thoughts, Thorsten Fleisch Leave a comment
The Red Camera
I ran across a very interesting thing during my research for my SOS: Media application, which I happen to be currently diligently working on (woo procrastination caused by imminent destruction!). At this blog entry, linked from this blog, found by this google search, I read about the camera Red, which completely blew my mind. Basically [...]
Posted in Evergreen Also tagged Evergreen, Mediaworks, Nobukazu Takemura, Production Entries, Projects and Thoughts, Red Camera 1 Comment
Informational Videos + Thematic Thoughts + Instructions to Use OurMedia Instead of GoogleVideo/YouTube
This post contains all of the animations I have completed so far, including the 1020 frames I captured last night during a rather fantabulous 10 hour shift. probably 1/5 of these frames were taken rapidly, just to capture movement, and aren’t of the greatest quality, as you will see in the Lumbar Laura clip. I [...]
Posted in Evergreen Also tagged Displacement Map, Evergreen, Mediaworks, Production Entries, Transference Simulation 2 Comments
Chiptunes
If you have have watched the Bleary Polka, then know, you have heard a chiptune. Following is a smattering of textual quotes from the Wikipedia article on Chiptunes: Chiptune, or chip music is music written in sound formats where all the sounds are synthesized in realtime by a computer or video game console sound chip, [...]
Posted in Evergreen, Music Also tagged Chiptunes, Evergreen, Mediaworks, Music Technology, Production Entries, Transference Simulation 2 Comments
Frame Interpolation as an Aide for Object Animation
Recently I have been continuing to experiment with the frame interpolation and warping capabilities of Reelsmart Twixtor and the TimeWarp and Optical Flow plugin for After Effects 7.0, in order to create smoother motion for 3d animation. Frame interpolation refers to the process of creating new frames by analyzing existing frames. This is usually necessary [...]
Posted in Evergreen Also tagged After Effects, Evergreen, Mediaworks, Optical Flow, Production Entries, Re-Timing, Transference Simulation Leave a comment
Budget and Schedule + AE7!
Bleary Polka is an experiment I did over the last couple days, trying out the amazing new graph editor in After Effects 7 to control time-remapping video in order to synchronize with music. The latter half of the video still sucks, partly because of the footage, and partly because I didn’t spend much time on [...]
Posted in Evergreen Also tagged After Effects, Evergreen, Mediaworks, Production Entries, Transference Simulation 2 Comments
Wii Loop Machine