Tag Archives: Transference Simulation
More Animation, and Plans of Domination
Last night (Mon. 04-10), I did another healthy 8 hours of animation, and captured some interesting things, which you can see below. If, after seeing all of the animation I have completed, you are wondering what the hell I’m doing, and how I’m going to combine it into a form that means something, I’m worried [...]
Posted in Evergreen Also tagged Animation, Evergreen, Meat, Mediaworks, Mud, Production Entries 3 Comments
Informational Videos + Thematic Thoughts + Instructions to Use OurMedia Instead of GoogleVideo/YouTube
This post contains all of the animations I have completed so far, including the 1020 frames I captured last night during a rather fantabulous 10 hour shift. probably 1/5 of these frames were taken rapidly, just to capture movement, and aren’t of the greatest quality, as you will see in the Lumbar Laura clip. I [...]
Posted in Evergreen Also tagged Displacement Map, Evergreen, Mediaworks, Production Entries, Technology 2 Comments
Power Transformer Destruction
Awhile back, I raided the Metal Dumpster in front of A-dorm for interesting metal and electronic parts. I found a microwave inside of which something charred had exploded, so I smashed it apart and took some various wire and circuit boards. I noticed that the power transformer had a wire coil in it that was [...]
Posted in Evergreen Also tagged Animation, Armature, Evergreen, Mediaworks, Photography, Production Entries, Wire 2 Comments
A Quick Word on Progress
Over the last couple of days, I have been obsessively occupying my time primarily with learning audio software. I now have a pretty good handle on Live and how to interface it with Reason and Audition (or Acid), a basic understanding of a couple trackers, (boy is midi a pretty simple way of going about [...]
Chiptunes
If you have have watched the Bleary Polka, then know, you have heard a chiptune. Following is a smattering of textual quotes from the Wikipedia article on Chiptunes: Chiptune, or chip music is music written in sound formats where all the sounds are synthesized in realtime by a computer or video game console sound chip, [...]
Posted in Evergreen, Music Also tagged Chiptunes, Evergreen, Mediaworks, Music Technology, Production Entries, Technology 2 Comments
Frame Interpolation as an Aide for Object Animation
Recently I have been continuing to experiment with the frame interpolation and warping capabilities of Reelsmart Twixtor and the TimeWarp and Optical Flow plugin for After Effects 7.0, in order to create smoother motion for 3d animation. Frame interpolation refers to the process of creating new frames by analyzing existing frames. This is usually necessary [...]
Posted in Evergreen Also tagged After Effects, Evergreen, Mediaworks, Optical Flow, Production Entries, Re-Timing, Technology Leave a comment
An update
Animation Tests: Wednesday, 2006-03-22, I got my proficiency for the 3d animation labs. On the morn of Thursday, I frantically attempted to convert Barbie dolls into functioning armatures using steel wire and stage blood. The results are somewhat cybernetic, and interesting looking. On the evening of Thursday, Brad Hutchinson showed me the ropes by helping [...]
Posted in Evergreen Also tagged Animation, Evergreen, Mediaworks, Production Entries Leave a comment
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